Use the 6 on Ember, then the returned dice with Dagger; use the 5 on Rabbit's Foot, and use the four 1's on Dagger again.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Use the 4 on the Wind tome if the guy is still alive.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
The Dice people win the fight with their damage, though the Mage loses 1 Wind Tome durability.
Rabbit's Foot requires doubles to activate by the way, it can't be activated with just one 5.
The Party Gains 6 gold and 1 XP. Level Up!
Everyone is fully healed and gains +4 Max HP. (Limit Breaks now require 1 more damage to activate!)
The Dragon, Mage, Brawler and Thief Jr all gain +1 Dice.
The Cleric's Fate is increased to 4.
The Robot's CPU increases by 2.
No place to go but to the next floor.
Party Level: 2 / Party XP: 0 (Next Level at 4 XP) / Party Coins: 12
Baby Squid:
Woo! You made it to the next floor!
Everyone on this floor is a higher level, so because they're all level 2, you get 2 XP if you beat them instead!
You can pick up apples to recover 6 HP before a fight... But they're tasty, so you should eat them whenever!
Yolanda's shop is in that caravan, she's really nice. She might even have Ned with her, then you can upgrade your equipment! It says here that when the Mage upgrades equipment, it recovers expended uses... Huh! You'll need to pay her with the gold coins though.
Thief Jr.'s Equipment
Dragon's Equipment
Mage's Equipment
Brawler's Equipment
Cleric's Equipment
Robot's Equipment
Let's fight the leafy boy and get him out of the way.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Second what FP said.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Dryad:
A whole squad of dice people this time? Hmph. Even with six of you, you can't outnumber the TREES. They'll outlive all of you and FEAST on you once you're MULCH.
Thief Jr
Dragon
Mage
Brawler
Cleric
Robot
[3], [6], [1], [1B]
[2], [2], [1]
[4], [1], [2]
[3], [4], [6]
[1], [2], [3], [4]
CPU 11
1 Burn
No Status
No Status
No Status
No Status
No Status
Thief Jr.'s Equipment
Dragon's Equipment
Mage's Equipment
Brawler's Equipment
Cleric's Equipment
Robot's Equipment
Put the 4 in my Wind tome, then activate my limit break. Gonna need more than just my Wind tome relying on 3-4 to take this dryad out.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Screw it, damage. Bump my 3, put both 4s into Warhammer, put 1 into Judge Limit Break a 5 into existence, then put it into Judge, and save my 2 with Foresight.
Put a 1 into Gust + and both 2s into Double Team +.
Roll -> Get 5 (CPU: 5) -> Roll -> Get 4 (CPU: 9) -> Put 5 into Plasma Blaster -> Put 4 into Pea Shooter -> Roll -> Get 2 (CPU: 11, Jackpot!) ->
Options:
Hook (Reuse next equipment)
Protection (Reduce damage by 1)
Firebomb (Do 8 fire damage)
I pick Firebomb -> Put 2 into Small Shield -> End of my turn
Second jackpot of the run! Getting really lucky with these!
Use the 3 on Dagger, then 6 on Ember, then use the returned dice on Dagger again. Use the remaining 1's to activate Rabbit's Foot, then put the four 1's obtained on Dagger. Finish turn.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.
The Mage uses [4] in the Wind Tome for 4 damage, then calls for the Supply Convoy, gaining Evil Laugh with 1 use.
The Cleric bumps a [3] into a [4], then puts two [4]s in Warhammer for 8 damage and 1 shock, uses Destiny Roll to gain a [5], puts it in Judge, inflicting 1 Curse, and sets aside a [2] with forsight.
The Dragon uses Dynamax, upgrading all equipment and dice! The dragon uses [W] with Gust for 12 damage, and two [W]s to activate Double Team, gaining 1 Evade.
The Robot Rolls [5] and [4], puts [5] into the Plasma Blaster for [5] damage and the [4] in the Pea Shooter (CD=1), then rolls [2], hitting the Jackpot! The Robot uses Firebomb for 8 damage, and puts [2} into the Small Shield for +2 Shield.
Thief Jr. does a flex of equal power to The Dragon, and even close to the Brawler, using [3] with the Dagger for 3 damage, [6] on Ember to deal 1 damage and burn 1 dice, returning a [3] which also goes into the dagger for 3 damage, then using two [1]s with Rabbit's Foot to get four [1]s, which all go into dagger for a flurry of 4 total damage. That's 13 damage total, since the opponent is gonna touch their burning die. The Thief does take 1 damage from the burning die though.
The Brawler? Looks idle, but suddenly uses [6] with Kapow Punch for 6 damage and then [3] with Mana Potion.
The Dryad rolls [5], [4] and [2]
Vs Thief Jr: [5] is burning. The Dryad uses [5] with Venus Fly Trap for 5 damage and [4] and [2] with Poison Slingshot (CD=6). The Dryad takes 2 fire damage from the burning dice.
Vs The Dragon: The Dryad uses [5] with Venus Fly Trap, which The Dragon Evades, [4] and [2] with Poison Slingshot (CD=6).
Vs The Mage: The Dryad uses [5] with Venus Fly Trap for 5 damage and [4] and [2] with Poison Slingshot (CD=6).
Vs The Brawler: The Dryad uses [5] with Venus Fly Trap for 5 damage and [4] and [2] with Poison Slingshot (CD=6).
Vs The Cleric: Poison Slingshot is Shocked! The Dryad uses [5] with Venus Fly Trap, but the curse causes it to have no effect. The Dryad unshocks Poison Slingshot with [2], then uses [4] with it (CD=8)
Vs The Robot: The Dryad uses [5] with Venus Fly Trap for 5 damage (-2 Shield, -3 HP) and [4] and [2] with Poison Slingshot (CD=6).
Thief Jr
Dragon
Mage
Brawler
Cleric
Robot
[5], [1], [3], [1B]
[2], [5], [W]
[1], [3], [5]
[3], [6], [3]
[1], [2], [3], [4]
CPU 11
1 Burn
Evade
No Status
3 Mana
No Status
No Status
Thief Jr.'s Equipment
Dragon's Equipment
Mage's Equipment
Brawler's Equipment
Cleric's Equipment
Robot's Equipment
May as well save a use of my Wind Tome by putting my 3 in the Evil Laugh.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Put the 3 into Dagger. Then put the 5 into Ember, getting a 2 in return, which I put into Dagger again. Use the remaining 1's to trigger Rabbit's Foot, and put the four 1's into Dagger once more.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Roll -> Get 5 (CPU: 5) -> Roll -> Get 1 (CPU: 6) -> Put 5 into Plasma Blaster -> Put 1 into Pea Shooter -> Roll -> Get 3 (CPU: 9) -> Put 3 into Small Shield -> Roll -> Get 6 (Error!) -> End of my turn
I really like the fives I'm getting, really nice to use a fully powered Plasma Blaster.
5 into Gust, 2 and W into Double Team.
Bump my 4 and put the resultant 5 in Judge. Put both 2s in Warhammer, and foresight my 3.
Put one 3 into Inner Aurora, activate Master Punch, then follow it up with the 6 on Kapow Punch.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.