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Good job stivi I hope to testing this hack
#smw{:peace:}
Originally posted by Stivi


This...

This is the way.


Your levels just keep getting better and better.

This is one of the best SMW swamp level I've seen. #tb{O_O}
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I am a massive fan of using the turtles as platforms. Its such a simple but effective way of making a more immersive level rather than just using default/generic platform sprites.
As others have said the level looks really well and seeing the GIF gives a good idea of what the rest of the level will feel like as well.

Nice work as always Stivi! #smrpg{mlem}
I just wanna stop by and say thanks everybody for the support and all the feedback, i appreciate it ❤
After over a month, i've finally started on a new level.
This is another world 2 level. The main gimmicks are these propeller lads with vines you can grab onto, aswell as sticky honey ceilings and bees.

This jungle level is perfect!



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Dude... it's crazy how much this hack is progressing and SMW Hacks in general.

This doesn't even look like a SMW Hack anymore, it looks like a revamped Mario game, especially because of the camera movement in the last bit.

I love the sticky honey ceiling gimmick
I love the ease motion from the propeller lads with vines, and
The way you switched up the camera motion from horizontal to vertical in the last bit is GENIUS!! You didn't even have to transition into a different level for that!

Have you already decided on the soundtrack that you wanted to use for this level?
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I think the soundtrack that you have right now fits the best for the level. It really lets the player know that the bees are the main focus of the level.

I think the reason why it sounds unfitting is because of the rocky waterfall in the background. That soundtrack captures the bee and jungle concept really well, but it doesn't have that mountain atmosphere in my opinion.

I tried to look for some alternatives but I don't think they're as good. I'll list them anyway:
- Donkey Kong Country 2 - Bad Bird Rag (has a mountain, jungle atmosphere, but it sounds a little too tense for those bees)
- Wario Land 4 - Monsoon Jungle Remix (also has a mountain, jungle atmosphere, but it may not fit that well for the bee concept)

I would keep the soundtrack and maybe change the Layer 3 BG into treetops/bushes?
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New level for world 2. i wanted to make an insect themed level, so i went with ants, in a giant ant nest.
here, a bunch of ants come out of their tunnels, there's also a trainbell (or antbell if you will) to warn you that there are ants coming, it makes a sound too, check my tweet to hear it.
I added the antbells because the ant spawners aren't 100% reliable and sometimes get delayed when they get on screen, and the player might walk right into the ants when they spawn, so the bell gives the player a warning.

That's actually a cool level idea and it'll be interesting to see what kind of ideas you can explore with this type of gimmick.

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STELLA!
TBH, your hack is very interesting, and the levels are on fire, especially the final level of the world 1. Keep going your work, I like it #smw{:peace:}
Super Mario World: Season 3: 2nd demo complete
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New level for world 2. This time in an abandoned and overgrown greenhouse full of plantlife.
I'm Proud how it turned out so far. But The flowers and lights still need some work.
They don't have inbetween frames yet, and the lights should flicker when they're about to go out.
I'll change them when i figure out how custom exanimation triggers work.

great work with the graphics there! I love that theme, as I should being a gardener :D those "hugging" vines look amazing! Keep going :)
C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

DINGS Demo: https://www.smwcentral.net/?p=section&a=details&id=12147

I like the light switch and flower gimmick. I was wondering why you chose light to make the plant grow instead of rain, but I remembered from one of my high school natural science classes that red light helps with photosynthesis or something along those lines.

EDIT:
GIMMICK IDEAS:
That red light grows vines and Mario has to climb up or across the vine before the light switch timer runs out.

Maybe there could also be a gimmick where that red light that spawns or makes a plant sprite active - like a YI Wild Piranha as an example.

Or you could make it to where certain plant sprites get stronger when the red light shines on them and gets weaker when it doesn't.

You could hijack some of the ASM from Erik's Sprite Morph Blocks V3 to have those small plant sprites morph into big plant sprites when under the red light.
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Originally posted by Luaxon
GIMMICK IDEAS...

those ideas sound pretty cool actually, i'll try experimenting with them in the second half of the level, to twist up the mechanics a bit.
I like the idea of the prehistoric levels that you made in world 4 cuz i check your twitter last time , man i can't wait to see more of your progress.

Last time i was thinking it was gonna be a desert theme, but i change my mind because there are rexes in 4-1, so it will be a prehistoric theme.
Thanks for reminding me to post it here too, lol.

So yeah, a new level for world 4, which is prehistoric themed.
Here are dangerous tar pits that form bubble platforms. Dry bones patrol the area too.

Originally posted by Stivi
Thanks for reminding me to post it here too, lol.

So yeah, a new level for world 4, which is prehistoric themed.
Here are dangerous tar pits that form bubble platforms. Dry bones patrol the area too.



Good job Stivi, this new jungle level is amazing #smrpg{y}



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Great stuff as usual, the aesthetics and design are on point and I've been loving the creative level/world themes on the past few updates. Keep up the good work!

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