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(OFF Close thread please) Recruiting playtester for a moderately difficult kaizo light hack (main gimmick is controlled gravity)

Looking for a play tester for a moderately difficult kaizo light hack.

The hack has 6 exits, and the theme of the rack revolves around controlled gravity (asm by MarioE).
Note: Press R to reverse gravity.

Other notes:
No overworld (asm by Brolencho)
Instant retry (asm by lx5, worldpeace)
Custom music but most of it is still WIP (current tracks are mainly filler, and some are still vanilla)

Link to the BPS:
https://bin.smwcentral.net/u/45540/Intrigue%2Bof%2BKittens%2B%2528test%2B1%2529.bps

Thanks in advance for your help and support with this project.

Screen shots:




Code
Why do you PRINT SMWC THREADS?!?!?!? anyway
----------------------------
2nd level has cheese, you can just walk right instead of left.
reminder to set a timer for the 4th level
also you can bash your head against turn blocks to activate them, so you can skip certain powerups and items.
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Originally posted by oderjunks
2nd level has cheese, you can just walk right instead of left.
reminder to set a timer for the 4th level
also you can bash your head against turn blocks to activate them, so you can skip certain powerups and items.


Thank you for trying out the hack and providing your comment.

I'm actually aware of the technique you mentioned, and it is required in later levels. I think it would be much harder to get the key without the shell, but I decided to add another red ? block and one dotted red block to make it impossible.
I've uploaded an updated version that applies the changes below if anyone feels like helping with testing:

*De-cheesing of some levels
Made the tempo of the music in level 2 faster.

Link for the newest file:
https://bin.smwcentral.net/u/45540/Intrigue%2Bof%2BKittens%2B%2528test%2B2%2529.bps

*Because of the controlled gravity tech, de-cheesing is the element that needs the most testing (I think).