(First of all, am I asking too many questions/ making too many threads? Please let me know, and I'll tone my curiosity down)
I asked how to make the block bridge use different edge graphics and I got an answer from Kevin (Original post here) which worked, but it had some issues. If i tried to use different graphics (from SP2 and above, SP1 has some important graphics, so I don't want to change it...) some parts of the bridge would be flipped vertically, have different palettes. I tried to fix it, but I don't understand how these kinds of things work.
I want to recreate the expanding/contracting mushroom from the New Super Mario series, using the block bridge. Is there even a way to edit the *.asm* file to make it have edges (and not glitch out), or should I make a request for this kind of platform?
Update: I made it a request..
Help is still appreciated
I asked how to make the block bridge use different edge graphics and I got an answer from Kevin (Original post here) which worked, but it had some issues. If i tried to use different graphics (from SP2 and above, SP1 has some important graphics, so I don't want to change it...) some parts of the bridge would be flipped vertically, have different palettes. I tried to fix it, but I don't understand how these kinds of things work.
I want to recreate the expanding/contracting mushroom from the New Super Mario series, using the block bridge. Is there even a way to edit the *.asm* file to make it have edges (and not glitch out), or should I make a request for this kind of platform?
Update: I made it a request..
Help is still appreciated