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102's SNES tools for Aseprite & character exporter

ToolSuper Mario WorldMisc. HackingResource ReleaseVideo/Trailer

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I can't believe I can finally leave YY-CHR to fucking die 🙏🙏🙏

As someone who only makes levels, I know pretty much nothing about anything else SMW-hacking related (including graphics stuff). However, it seems that people are pretty blown away by what you have made here. So great work! (Even though I don't really understand the full importance of what you have made here.)
I don't know anything about creating graphics or pixel art but this looks like a super useful add-on to have for people who do, very impressive job! #smw{:peace:}
Originally posted by imamelia
This still doesn't support either 8bpp format, right?

Not at the moment no, it did cross my mind at somepoint but I wanted to get an inital version out in case people run into problems.
If theres enough demand I may add it, planar 8bpp shouldn't be too hard, but I'm also lazy.

Originally posted by imamelia
Does it allow you to copy-paste only non-blank pixels (for instance, if you want to make a slope with dirt behind it)?


There are a couple ways to do this, the easiest would probably be to make a new layer and merge them. Just make sure your background color is palette index 0.
Its a little messy because the only 'true' transparent color in aseprite is palette index 0.

Originally posted by Magi
I can't believe I can finally leave YY-CHR to fucking die 🙏🙏🙏


Originally posted by NoMoreStars
I may have only started hacking SMW seriously just over the past year or so, but I am already so excited to not have to use YY-CHR anymore.


Its not a perfect alternative by any means. Theres still problems with palette indexes getting shuffled around when copy and pasting between aseprite documents.
(It chooses the first matching color of the palette.)

Originally posted by imamelia
By the way, ExAnimation files are 6.75 KiB, not 6.5 (or at least, they can be).


huh, didn't know that. I'm basing my file sizes on this one pack of blank GFX files from 2012.
I think for simplicity's sake I'm keeping it 6.5 since theres not a good way to show you can't use the last half row of tiles.

Anyways, I think what I want to focus on now with this is having support for multiple layers (without having to merge them)
and possibly using different animation frames for different files. (frame 1 is ExGFX94, frame 2 is ExGFX95, etc)
Is there any chance we can get 8bpp support? I know it's more niche than the others but it would really help make it a proper alternative to YY-CHR. I'd also love to see support for linear SNES modes! I realize that these are even more niche, but that might change as dynamic transformation codes become more common. There is currently no good editor for linear SNES GFX that I know of. I hope you don't take this the wrong way! I'm really excited to see this as it makes me think we might not be stuck with YY-CHR forever. Great job #smrpg{<3}

allow shy guy emojis in post footers you cowards!
Tested now and...




Have a frost day~
When I load Aseprite and for example insert a .bin file, the program crashes. Weird.
I took time today to watch the three videos (yes, also the one about player graphic creation), and I must say I am so impressed by how easy the flow seems to have become.

Now I am debating if I should offer myself asesprite and doodle, or not, or if I should build build it. But I think I prefer to pay for the goods, than to have unnecessary program wizards cluttering my engine. Gah, I'm busy already with music and all, so I'll come grab that tool later on.

I can't wait to see all the good works that will be enabled and powered by this tool!
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ToolSuper Mario WorldMisc. HackingResource ReleaseVideo/Trailer