Hi, I have a question regarding a sprite I want to use in conjunction with the custom powerups, namely the
SMB3 Goomba Family. Can someone please tell me how I could get this sprite and the powerups to work together without causing a crash or messing up properties of some of the custom powerups?
Allow me to explain the two scenarios I mentioned above; if the powerups are successfully inserted, and the sprite above is inserted, the rom crashes due to a hijack clash between CustomDefaulIinteraction.asm (which is included with the sprite above and required for it to function) and custom_interaction_engine.asm (the one in the hijacks folder), which both use $01A832.
On the other hand, if I tweak powerup.asm and remove "incsrc powerups_files/hijacks/custom_collision_engine.asm" from the list of hijacks before inserting the powerups, the rom doesn't crash when I insert the sprite above, but it screws up properties of some of the custom powerups (for example, it makes the Tanooki statue not invincible, thus making it possible for Tanooki Mario to take damage even as a statue).
So yeah, if someone can look into this and help me find a solution to use the custom powerups and the sprite above that has neither of these possible outcomes, I'd greatly appreciate it.