I wasn't prepared, so i quickly coded all of these things.
Crazy Spiny
Essentially a Chasing Spiny but for SMB3 - this guy will spin himself towards player.
Hopping Flame
An SMW Sprite remade for SMB3, though it isn't the same, as it doesn't have variable jumping Y-speed and it doesn't randomly chase the player (mostly due to space issues as I chose a bad bank to fit it in).
Sticky Koopa
Inspired by a JUMP level, though this is a custom sprite instead of blocks that would make shells stick. This koopa's shell will stick to walls. It'll unstick itself when it wakes up. Imagine this in kaizo levels...
I don't have a whole lot, but if you didn;t know, I've made a lot of things since last C3 and have shown them on Twitter. I'll link a few tweets:
Balloons (SMB3)
1F0 (SMB3)
Punchy (SMB1)
Bully (SMB1)
Football (SMB1) (YES)
Thanks for checking my thread, and have a nice time at C3!
Part 2:
UNNAMED SMB3 HACK release
Difficulty: Very Hard
Screenshots:
DOWNLOAD
Patch to PRG1 USA Rom.
Crazy Spiny
Essentially a Chasing Spiny but for SMB3 - this guy will spin himself towards player.
Hopping Flame
An SMW Sprite remade for SMB3, though it isn't the same, as it doesn't have variable jumping Y-speed and it doesn't randomly chase the player (mostly due to space issues as I chose a bad bank to fit it in).
Sticky Koopa
Inspired by a JUMP level, though this is a custom sprite instead of blocks that would make shells stick. This koopa's shell will stick to walls. It'll unstick itself when it wakes up. Imagine this in kaizo levels...
I don't have a whole lot, but if you didn;t know, I've made a lot of things since last C3 and have shown them on Twitter. I'll link a few tweets:
Balloons (SMB3)
1F0 (SMB3)
Punchy (SMB1)
Bully (SMB1)
Football (SMB1) (YES)
Thanks for checking my thread, and have a nice time at C3!
Part 2:
UNNAMED SMB3 HACK release
Difficulty: Very Hard
Screenshots:
DOWNLOAD
Patch to PRG1 USA Rom.