Normally I reserve C3 to release some of the ASM I've been working on over the last few months. This time I won't be doing that.
Instead, I'll show off a short video of a few things I have been working on. If you've been paying attention to #showoff on Discord, you've probably seen most of this already:
It might look like SMAS:SMB2 at first glance, but rest assured that it is indeed SMW, albeit heavily modified. Besides a few minor things (i.e. the "kick" SFX playing when throwing stuff) that I forgot to fix when I went ahead and updated it for SA-1 today. You might remember that I was working on a hack in a similar SMB2 style somewhere around eight years ago, which in retrospect looks the part but absolutely does not play the part.
A lot of code -- including the full behavior of the player character(s), was ported from SMB2. Meaning all the small things are implemented: Peach having a slower grab animation, Luigi's kicking jump, or Toad's super speed when carrying an object. This is thanks, in part, to SMB2 being insanely weird with how it handles physics (who thought to push jump height, running speeds, etc. to RAM?).
Of course, I'm not planning to release this as a patch for public usage -- it's actually a mess of code right now. But I might actually decide to work on a SMB2-styled SMW hack. Maybe.
And for the request part -- I'll be allowing a handful of requests sprite requests. I don't normally do ASM-related requests, so consider this a limited time thing.
A few ground rules though:
- 1 request per-person.
- Provide GFX. A .bin file would be cool, but a PNG image would be sufficient. I'm not going to draw it though.
- No blatantly joke or stupid requests.
- The sprite must not contain super complex AI.
- Cannot be a boss sprite (or at least, not a complex boss sprite).
- Sprite cannot have excessive animation frames, or have too many moving parts.
- If sprite is from a game and it should be accurate to the source material, ensure that I don't have to play more than a few minutes into the game to encounter and study its behavior.
- There's zero guarantee I'll actually complete it, but I'll try. That's how things go with me.
I'll be keeping track of those that make unreasonable or blatantly joke requests, blacklisting them from future ASM requests if I do them again.
The first things I think about are most of the SMB2/SMB3 enemy cast up to the NSMB games, or games like Cave Story or Metroid.
Only the first 5 requests made in this thread will be accepted. If I find enough interest in it, I might hand-pick a couple others, so don't be deterred even if all slots are gone.
The list is as follows:
1. Super Mario Advance 4 / Blue Boomerang [?] (COMPLETE)
2. Super Mario Bros. 3 / Goomba/Kuribo Shoe [?]
3. Trenchcoat Ninji [?]
4. Strollin' Stu [?]
5. Yoshi's Island / Ukiki [?]
Instead, I'll show off a short video of a few things I have been working on. If you've been paying attention to #showoff on Discord, you've probably seen most of this already:
It might look like SMAS:SMB2 at first glance, but rest assured that it is indeed SMW, albeit heavily modified. Besides a few minor things (i.e. the "kick" SFX playing when throwing stuff) that I forgot to fix when I went ahead and updated it for SA-1 today. You might remember that I was working on a hack in a similar SMB2 style somewhere around eight years ago, which in retrospect looks the part but absolutely does not play the part.
A lot of code -- including the full behavior of the player character(s), was ported from SMB2. Meaning all the small things are implemented: Peach having a slower grab animation, Luigi's kicking jump, or Toad's super speed when carrying an object. This is thanks, in part, to SMB2 being insanely weird with how it handles physics (who thought to push jump height, running speeds, etc. to RAM?).
Of course, I'm not planning to release this as a patch for public usage -- it's actually a mess of code right now. But I might actually decide to work on a SMB2-styled SMW hack. Maybe.
And for the request part -- I'll be allowing a handful of requests sprite requests. I don't normally do ASM-related requests, so consider this a limited time thing.
A few ground rules though:
- 1 request per-person.
- Provide GFX. A .bin file would be cool, but a PNG image would be sufficient. I'm not going to draw it though.
- No blatantly joke or stupid requests.
- The sprite must not contain super complex AI.
- Cannot be a boss sprite (or at least, not a complex boss sprite).
- Sprite cannot have excessive animation frames, or have too many moving parts.
- If sprite is from a game and it should be accurate to the source material, ensure that I don't have to play more than a few minutes into the game to encounter and study its behavior.
- There's zero guarantee I'll actually complete it, but I'll try. That's how things go with me.
I'll be keeping track of those that make unreasonable or blatantly joke requests, blacklisting them from future ASM requests if I do them again.
The first things I think about are most of the SMB2/SMB3 enemy cast up to the NSMB games, or games like Cave Story or Metroid.
Only the first 5 requests made in this thread will be accepted. If I find enough interest in it, I might hand-pick a couple others, so don't be deterred even if all slots are gone.
The list is as follows:
1. Super Mario Advance 4 / Blue Boomerang [?] (COMPLETE)
2. Super Mario Bros. 3 / Goomba/Kuribo Shoe [?]
3. Trenchcoat Ninji [?]
4. Strollin' Stu [?]
5. Yoshi's Island / Ukiki [?]