Language…
14 users online: 35TCB77, Buflen, caioskii, crocodileman94, fanfan21, Green Jerry, Hayashi Neru, Josuke Yoshikage, KoJi, Maw, Metakabe, Neuromancer, signature_steve, toady - Guests: 235 - Bots: 354
Users: 64,795 (2,377 active)
Latest user: mathew

24hoSMW #13 - Discussion

OLD - Level Design

Use this thread to discuss the 24hoSMW contest. Submissions go here.

Can I tell someone to help me with Music, Graphics, ASM?
The person in question won't help me make the Level, just the resource.
Originally posted by BootaNoBijuu
Can I tell someone to help me with Music, Graphics, ASM?
The person in question won't help me make the Level, just the resource.


Yep, that's fine, as long as they're not basically making the level for you.

I have made the following resource since September but didn't release it:

Is it okay for me to use for my level?
Yes, using unreleased resources is fine. The only rule is to not use a level that you'd made prior to the start of the contest.

The theme this time around sounds like it has lots of potential! Let's just hope there aren't any time travelling level designers around who might be sneaky about the whole 24 hours rule.
What is a Lunar Magic, and can I eat it?
It has a limit of how many Secondary Exits can have in the Level?
Originally posted by BootaNoBijuu
It has a limit of how many Secondary Exits can have in the Level?

Nope, feel free to have as many as you want.

Is it allowed to indicate how the level incorporate the theme in the hack/entry instead (in an info box in Yoshi's house for example)?
Originally posted by DTA450
Is it allowed to indicate how the level incorporate the theme in the hack/entry instead (in an info box in Yoshi's house for example)?


Yes, but make sure that the judges will know that said message box contains the theme before hitting it. This way, they can play the entry without getting spoiled on the theme.

I rushed to get my level in on time, so I failed to upload a complete credits file. Here are the people I missed:


Thanks to the people listed here and those in my included credits file for making wonderful resources for our use #smrpg{<3}
Now that the submission period's over, the judges can be revealed!

The judges for this contest are  bebn legg,  DeppySlide,  K.T.B.,  NopeContest, and  patcdr.

Good luck to anyone who participated. If this wouldn't have started sunday night and I might have participated as well. But definitely not if this becomes a 2 hosmw contest because of work for me.
I wonder if the admins chose this date on purpose to reduce the amount of submissions and save the judges' sanity. However, I liked the theme and it gave me some new ideas for my hack, so thank you for hosting, and have fun with the entries.








I would've entered but I just haven't had the motivation to do any SMW hacking lately. Tried to think of something but nothing was coming to mind #smw{o_O?}
Might as well post this here.
I'm doing some fairly-low-effort judging of the entries in the order they were submitted, no requests, I'll get to you when I get to you.

I've done the first 10 levels so far, might do more tomorrow, who knows.
Fan Judging Google Doc.
idol asked me post feedback publicly, so here we go. It may be a bit critical, but eh, may as well provide feedback about things that could be improved.

First, I feel like giving 20% of points for aesthetics is a bit much for 24 hour contest. VLDC only gives 10% of points for aesthetics. I think there is too much focus on aesthetics, especially considering within 24 hours there isn't really much time to polish entries.

Second, the theme. I think themes in 24hosmw are a great idea, like really. However, this was... not ideal. 24hosmw #12 had a great theme, the number four. Super Mario World itself had number four everywhere (which is fitting for the game also known as Super Mario Bros. 4). There were many, many, many ways the gimmick could be interpreted, and you didn't have to touch custom ASM.

Meanwhile, this contest had "light" as a theme, which I think was a bit too restrictive. To do pretty much anything other than everybody's favorite flashlight and Blackout Basement gimmicks (which pretty much nobody knows how to use correctly) you pretty much needed custom ASM, and in many cases it had to be written specifically for the contest. Well, okay, I guess low gravity gimmicks are rather simple to implement without ASM knowledge, but that's about it.

Third, the timing of the contest. I was pretty much unable to participate myself due to most of contest taking place Monday in European timezone when I was in the work. I think that all 24hosmw contests should start on Saturday to make them as accessible as possible to SMWC members.
I disagree with your opinion, but I respect it.

Originally posted by xfix
First, I feel like giving 20% of points for aesthetics is a bit much for 24 hour contest. VLDC only gives 10% of points for aesthetics. I think there is too much focus on aesthetics, especially considering within 24 hours there isn't really much time to polish entries.


Aesthetics in this case is a great bonus because the autor only have 24 hours. The lack of polish may be a result of time, but if aestethic is their best skill so sure that the apresentation will be impressive as well.

Originally posted by xfix
Meanwhile, this contest had "light" as a theme, which I think was a bit too restrictive. To do pretty much anything other than everybody's favorite flashlight and Blackout Basement gimmicks (which pretty much nobody knows how to use correctly) you pretty much needed custom ASM, and in many cases it had to be written specifically for the contest.


It's funny. In my view, contests are about creativity in general, don't just ASM. My concept of light was:

"There was an era where darkness reigned in the heart of man and hatred and selfishness prevailed. The angels sent a warrior of light to free mankind from its own extinction."

I intended to participate this time but it seems that I will leave for a next time, who knows.
Exclusive content and nostalgia!
Originally posted by xfix
First, I feel like giving 20% of points for aesthetics is a bit much for 24 hour contest. VLDC only gives 10% of points for aesthetics. I think there is too much focus on aesthetics, especially considering within 24 hours there isn't really much time to polish entries.


I disagree there. The least that is expected is that level have a clean design. Also, VLDC is about mixing vanilla assets which each other, so that's why it doesn't have much weight.

Also, one of the interpretations of the theme relies on visual tricks.

With tons of graphics in the graphic section, shouldn't be too hard to choose a level aesthetic. In the end of the day, design and creativity have more important roles.

Originally posted by xfix
Second, the theme. I think themes in 24hosmw are a great idea, like really. However, this was... not ideal. 24hosmw #12 had a great theme, the number four. Super Mario World itself had number four everywhere (which is fitting for the game also known as Super Mario Bros. 4). There were many, many, many ways the gimmick could be interpreted, and you didn't have to touch custom ASM.


I disagree. ASM doesn't save everything. And then, very few people would have time to code ASM in a such short spam of time. And even if they have something waiting to be used, there's a good variety of asm and sprites in the site.

More importantly, is how the idea is executed, rather than "hey bro, cool ASM you got there".

Originally posted by xfix
Meanwhile, this contest had "light" as a theme, which I think was a bit too restrictive. To do pretty much anything other than everybody's favorite flashlight and Blackout Basement gimmicks (which pretty much nobody knows how to use correctly) you pretty much needed custom ASM, and in many cases it had to be written specifically for the contest. Well, okay, I guess low gravity gimmicks are rather simple to implement without ASM knowledge, but that's about it.


Once again, I disagree. Light is a theme that has various interpretations and is much more fun to experiment, than make levels around numbers. Light can be associated to weight, or luminosity. And even so, what if people doesn't know to use a gimmick "correctly"? The judging of a contest will not be so demanding like a CLDC, for example.


As per what's probably tradition now, I'm here to deliver my feelings on everybody's levels in a vague and unclear fashion! Like previous threads, I'll be using reaction images, but I will also be throwing some videos into the mix as well! I'll continually post updates as I get through the entries. This is all supposed to be in good fun, and I don't want to upset anybody, so if anything bugs you, don't be shy to let me know!

(Most level screenshots were taken with tools after I beat the level; rest assured I didn't keep dying at Midpoints #smrpg{mlem})

Skylight




The Cheap Lamp




COSMIC JUMPS




SKY HIGH DINOSAURS




Blackout Factory




CAVERN




Calciferol




Light as a Feather




A Light(ning) Storm




TIMED LANE.




UI (Ugly interface)




LIGHT SLEEPERS




AFLARE FREEZE


I think I resonate with the screenshots and reactions for Skylight and Aflare Freeze the most.
What is a Lunar Magic, and can I eat it?

OLD - Level Design