1. Mario and Luigi: Partners in Time - Inside the Thwomp Volcano
2. ?
3. Jani Kiviranta - galaxy-tune
4. The Legends of Zelda: The Wind Waker - Molgera
5. The Legends of Zelda: The Wind Waker - The Great Sea
6. Mega Man: Time Tangent - Shock Man's Stage
7. Custom - Island Ho!
This background graphic:
Source.Give thanks to RPG hacker for working on Asar.
Which Game Is This Moment Foreground 8:46 This Video https://m.youtube.com/watch?v=foLy5GmRr4Q&list=PLyLdgAh4zMOjSlO6ZmF1zuaaittThqFf1&index=2
Does it belong?
I'm using google translator
Anyone have blocks that shatter on bomb explosion?
your simplistic human mind cannot possibly comprehend the complexities of my thoughts
Originally posted by Epic_Manky
Anyone have blocks that shatter on bomb explosion?
Requires patchIt's easily the best thing I've done
So why the empty numb?
Originally posted by Samantha
Originally posted by TheAbusefreakhacker0
Originally posted by Undertaker
Originally posted by Undertaker
Does anyone have the sampled version of Natural Killer Cyborg and F-F-Fire! from Mother 3?
I recall seeing a 32x32 monty mole (like the jumps out of the ground one), does that exist? I am going to put Grounder (Sonic the Hedgehog 2) over Mega Mole and if the 32x32 monty mole exists I'll do him for that one too. Either way I will put it on the graphics section.
Hey there,
I'm searching a custom Bowser boss similar like the one in GPW 2
Regards
I'm looking for something similar to the Asceticism UberASMTool code, but instead of screen-specific, I'd like the code to return Mario back to the beginning of the stage every time he touches/gets hurt by a sprite. Any ideas?
Can someone please tell me which foreground was used in this level: https://www.youtube.com/watch?v=GHJVZbvO-C8&l 2:07
I know that the foreground is made by Gamma V, but how about the rest of the assets (gong, bamboo, statues, a japanese-ish sign...)Gotta aim fast.
Originally posted by MegaSonic1999
Can someone please tell me which foreground was used in this level: https://www.youtube.com/watch?v=GHJVZbvO-C8&l 2:07
I know that the foreground is made by Gamma V, but how about the rest of the assets (gong, bamboo, statues, a japanese-ish sign...)
This is a combination of different GFX. I know two: Cherry Grassland
Hi guys. Please. How can I disable Yoshi Coins by using DKCR Styled Sprite Status Bar?- Current game playing: Final Fantasy VII Rebirth (PS5)
- Last game completed: The Legend of Zelda: Twilight Princess (GC)
Look for the two lines that say JSR StatusBarMain_handleYoshiCoinCounter and JSR .handleYoshiCoinCounter and remove them.
Or just don't use Yoshi Coins I guess?
With the advent of the SA-1 patch, resource section and tool remoderations, I don't know if SMWCentral still hosts a sprite or an UberASM that scrolls the level once all on-screen sprites have been defeated. Is there a link to that anywhere still on the site? My hack's using SA-1 and PIXI and I can't find something like this anywhere.