Super Mario World: Trouble At Yoshi's Island Demo by Spads
Next time, please just zip the file regularly, don't zip it using winrar, most of us don't use winrar.
Great title screen. You can freely remove the original game by Nintendo, we all know that
.
Super Mario World text is custom, Yoshi's Island text is custom, but "trouble at" isn't. It feels a bit out of place.
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Intro Level:
Small grammatical mistakes, no worries, i'll fix it."Welcome again! Luigi, Toad and Peach are missing! But this time, Bowser is missing too! What Happened? To figure that out, Let'sa Go!"
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Overworld?:
Nice idea for the overworld, YI styled.
I see you didn't have enough space to write Punch Block, Get Mushroom. There is a patch for this
here.
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PB,GM:
This weird graphical anomaly.
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I don't understand the U-Jump mechanic, it's explained a bit confusingly.
The Longjump wasn't explained or used at all in this hack. Why have it then?
If you kill the shy guys you need to jump on, you have to either do a U-Jump (which i still don't understand anyway) or wallkick.
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Flutter your way up:
More grammatical errors, let me fix them. "Thank you! I couldn't be in that egg any longer. Hey! I can flutter jump! Just press the jump button twice! Off we GO!"
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Mario isn't actually sitting on Yoshi, shown by this picture.
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This checkpoint, that looks like it came from hell itself.
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Regarding the checkpoint, it cuts off the grass.
Every hack i test has the same problem with the cutoff on the midway point. This gfx should help with that anomaly.
Midway Point Fix by Shog
Also the background could use a better color than this weird yellow.
You can clip into this rock. TWICE!
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Most of the sprites in this game have a weird dot near or floating above them. I'm not so sure what you did, but just remove these dots in YYCHR.
The Goal Point suffers from the same issue as the midway.
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Rolling Down!:
...or you could put a reset pipe, so i don't have to go all the way back to where the rock spawned. Also, an unnecessary message box. There are grammatical errors here. Actually, every message has some grammatical error.
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Please, fix your midways! Just change their palettes or remove them completely.
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All of the mushrooms here have cutoffs at the top, also this mushroom i am standing on is the only one that isn't bouncy. Why exactly?
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Vs. Capt. Brave Guy:
A name like Brave Guy's Tower would fit the level better.
Why did you hide the first spring. I did a shell jump because i couldn't see it. Put a trail of coins or something.
Cutoff here.
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This cutscene doesn't fit with ANYTHING in this hack, is it really necessary to be here?
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Also, The Brave Guy's "fortress" is really just a tower.
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Overall opinion:
I liked it, it's well made.
You cannot really say anything about YI graphics, they are amazing as always.
The boss is interesting. Maybe slow down the projectiles speed.
The YI backgrounds have gradients while yours dont. They kinda feel off without them.
YI music is cool, it's fine, but i think sampled versions of them would fit better than these unsampled versions. In my opinion that is.
Misc. Stuff:
Originally posted by SpadsI need human persons to test the 4 first level of my hack.
I don't know any tester that's a robot. This is maybe a joke i'm not getting
.
Originally posted by SpadsI want volunteers to test the hack
We are called "Testers" but it's fine.
Originally posted by Spads i only did tests of this rom on snes9x
You did tests yourself, but didn't find the midway palettes a bit bizarre. Okay.
You have to improve your English skills just a little bit.
Alternatively you can use a translator.
That's all from me, if you have any questions, feel free to ask them.
Lots of love, S1Z2