Hi folks, I'm trying to utilize the widescreen support baseROM for BSNES-HD, and it works great, however the sprite spawn distance is the same, so now I can actually see sprites spawn in on that extended screen space. I found plenty of locations in the mapping documents regarding Y Spawn Range (especially since LM has Y Spawn Ranges already built in as an option), but didn't have any luck on the X or Horizontal Spawn Ranges.
What I'm hoping is that there's a way to extend the spawn range for how far to the left/right a sprite needs to be to actually spawn in, adding about ~6ish blocks to the current position.
I can barely cobble together very simple UberASM, and I'm assuming if this is a feasible idea, it'll take at minimum, a hijack of the sprite spawning routine, so it's definitely beyond my current abilities. If anyone has any ideas on where I should look, or wants to take it on themselves to try putting together a patch, I'll be happy to take the time to try to figure out how to get it working, or to test out the spawn distance values for what "feels" best to me. I really only build Kaizo: Light, so anything I come up with for what feels good will be based on that style of hack.
The extra space provided by the widescreen capability really makes the levels feel a lot more fluid, since you can see so much more of what's coming up, so I think getting the sprite spawning to feel equally good could be really useful for a lot of creators who might otherwise not be interested in adding widescreen support
Thanks in advance for any help you're able to provide!
What I'm hoping is that there's a way to extend the spawn range for how far to the left/right a sprite needs to be to actually spawn in, adding about ~6ish blocks to the current position.
I can barely cobble together very simple UberASM, and I'm assuming if this is a feasible idea, it'll take at minimum, a hijack of the sprite spawning routine, so it's definitely beyond my current abilities. If anyone has any ideas on where I should look, or wants to take it on themselves to try putting together a patch, I'll be happy to take the time to try to figure out how to get it working, or to test out the spawn distance values for what "feels" best to me. I really only build Kaizo: Light, so anything I come up with for what feels good will be based on that style of hack.
The extra space provided by the widescreen capability really makes the levels feel a lot more fluid, since you can see so much more of what's coming up, so I think getting the sprite spawning to feel equally good could be really useful for a lot of creators who might otherwise not be interested in adding widescreen support
Thanks in advance for any help you're able to provide!