YEEY, Thanks to all people who voted for me in this round, tbh i am very happy, specially was very nice to me read the comment of Von Farhenheit, it feels like all the works to do the gimmick worth it.
Now I will reply your comments.
Originally posted by Maxodex- beam
this one is very cool and it looks very very polished. i really appreciate this one out of the whole bunch because to me it has the highest degree of customizability; you could really do all sorts of weird shit with this if you wanted, and that's really cool. sad that some people are voting it lower but i really have to condemn the sample level though, it's prettttty bad. i know you can argue that in an asm contest the sample level is the least important since the focus should be all on the asm item itself, but if the sample level does a shit job at showcasing what your asm item can do and instead makes it super frustrating to experience... well you can't really be angry about people being turned off. i really want to see a great level using this beam thing to the fullest.
Yeah, the most of down votes of my entry were because the sample level was hard, for me those votes were like "WTF bro is an asm contest, sample level is just to show some ways to use the gimmick", but also i can understand them because tbh the second half of the level is a bit frutrating. Now that is not fault of the gimmick, the gimmick is ultra flexible, you can defines all differents variables like wait time, warning time, speed of crossing the screen, color, direction, time that the light trail keeps on the screen, layer 1 speed, also platforms has an infinity amount of differents movements based in trigonometry, then it can be very easy or very hard depends on the level designer. I think i will do a better level the next time, something simplier because i feel that all the hard job and effort that i did on that gimmick was overshadowed by the sample level.
For those who said "is janky or wacky", that is the idea, It is a gimmick made to be uncomfortable for the player.
Also for those guys who said about the "invisible platform" well i think is a very valuable feedback to do another version for the platform, now i prefere that the platform is untouchable if it is not revealed, because as Counterfeit said, the idea fo the gimmick is act and think fast reacting to the gimmick, then if the platform is always touchable then i think that goes against the gimmick. Now i think that i will do a version that is always touchable to use with others gimmicks.
this gimmick was very hard for me, work with hdma and windowing to make it work with any window and any position has a lot of little details and problems, any error means flickering or graphical glitches, but the system that i did works very nice, i think that i can do a lot of sprites that use windowing crazy effects now, because the effect that i did is just one of the possible effects that i can do, i think i can do something like the "Ray-X" but that only works when the player is in underground and it follows the player or an specific enemy like yoshi island does or maybe simulate the body of an enemy with windowing and do very big things, imagine a ultra big boo that uses almost all the screen? well that is possible with the system that i did, also shadow effects like the shadow projected in "puppy love" of earthworm jim 2.
I think i will do a video about how it works =p.
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