Language…
19 users online:  Atari2.0, bradcomp, DanMario24YT,  Deeke, Domokun007,  Donut, drkrdnk, gemstonezVA, hhuxy, JezJitzu, Macrophaje, mario90, mathie, Maw, nonamelol1,  Segment1Zone2, SirMystic, synthie_cat,  Telinc1 - Guests: 279 - Bots: 371
Users: 64,795 (2,375 active)
Latest user: mathew

Title Screen Graphics

Need some help or direction on title screen graphics. I've been editing some in YY-CHR, deleted the tiles that don't affect anything other than "Super Mario World" and the like, so it doesn't affect the overworld, backgrounds, or other layer 3 objects, but how do people create title screen text like the ones below? Is it literally just hours of fine tuning YY-CHR and Snes GFX? Or is there a simpler solution I'm missing?

I made a text logo for my hack and converted it with SnesGFX, but when I upload it into YY-CHR, it's so unbelievably jumbled I can't seem to piece it back together, and can't even tell my pieces apart.

I vaguely remember reading, or possibly dreaming, about a patch for the title screen that increased the GFX or something that are available there? (Something like 64x64 or something) but I can't seem to find it now, and could have possibly dreamed the entire thing into existence.

Thanks in advance for any help!





With the use of ExGraphics of course. For that, you can use #lm{sgfxby} for layer 1, 2 and sprite graphics and #lm{l3gfxby} for layer 3 graphics. In addition, you can change the title screen logo on the overworld editor if you go to File > Title Screen > Load Title Screen...
Originally posted by MarioFanGamer
With the use of ExGraphics of course. For that, you can use #lm{sgfxby} for layer 1, 2 and sprite graphics and #lm{l3gfxby} for layer 3 graphics. In addition, you can change the title screen logo on the overworld editor if you go to File > Title Screen > Load Title Screen...


Yeah, I made an ExGFX file and replaced 28 and 29 with what I wanted, but it still looked like garbage. I’m unable to get really clean cut lines, or multiple colors to display properly like in Super Mario World (mine usually want to all be one color vs 4 colors.

I was more asking if there was a better way of creating the image without spending hours on YY-CHR editing the ExGFX file, or if I’m missing something with SnesGFX not converting my image correctly or saving a color palette correctly. I’ll play around with it and see if I can clean it up. Just wasn’t sure if there was a patch that made higher quality title screens possible.
Layer 3 is constrained to 4 colors per palette which is transparency+3 colors so you're kind of SoL there unless you make everything on layer1/2 which allows for the entire palette row. The reason for this is layer 3 is 2bpp and layer 1/2 is 4bpp.

Now you can use a graphic editing program like any of the however once done you'd need to rip your graphics into a .bin file in yychr or graphic editor. SnesGFX while a nice program has issues and you will always need to do some clean up either to the palette or the graphics. There really isn't a nice clean easy 1 click solution for this it takes time and effort usually.
There's also this, might be of some help!

It's a little easter egg of LM, it allows for you to effectively paste an image into Map16, so if you want more colors and less fighting-against YY-CHR, this might be a viable option.

Definitely recommend copy & pasting your rom prior since, at least for me, I screw it up the first couple times.
That is a valid option but it doesn't give you more colors you'd still be bound to the limitation of the bpp format you're using plus I don't think that is set up to make 2bpp layer 3 graphics, I could be wrong I haven't used it for awhile.

If you want to put your title on layer 1 or layer 2 then it could be a good choice in image ripping.
Oh, yeah my bad, I should've elaborated. If you use LM's easter egg thing you should put your graphics on layer 1. Maybe plop some ExGFX on one constant layer and have any foreground you need on the other layer (you'll be short a background though, of course)

Another thing I could say about YY-CHR, is that if you copy the contents of GFX28/29 from YY-CHR into ms paint, edit it and paste it back into YY-CHR, you can fix the colors /relatively/ quickly by selecting the entire space and pressing CTRL + R. Helps get around some of YY-CHR's crustiness and works fine enough for me at least.
That could be very helpful! Thank you for the help!