Need some help or direction on title screen graphics. I've been editing some in YY-CHR, deleted the tiles that don't affect anything other than "Super Mario World" and the like, so it doesn't affect the overworld, backgrounds, or other layer 3 objects, but how do people create title screen text like the ones below? Is it literally just hours of fine tuning YY-CHR and Snes GFX? Or is there a simpler solution I'm missing?
I made a text logo for my hack and converted it with SnesGFX, but when I upload it into YY-CHR, it's so unbelievably jumbled I can't seem to piece it back together, and can't even tell my pieces apart.
I vaguely remember reading, or possibly dreaming, about a patch for the title screen that increased the GFX or something that are available there? (Something like 64x64 or something) but I can't seem to find it now, and could have possibly dreamed the entire thing into existence.
Thanks in advance for any help!
I made a text logo for my hack and converted it with SnesGFX, but when I upload it into YY-CHR, it's so unbelievably jumbled I can't seem to piece it back together, and can't even tell my pieces apart.
I vaguely remember reading, or possibly dreaming, about a patch for the title screen that increased the GFX or something that are available there? (Something like 64x64 or something) but I can't seem to find it now, and could have possibly dreamed the entire thing into existence.
Thanks in advance for any help!