My vacations are near, thank god, I will finally be able to focus in my projects. So yeah, here are some screenshots from a small update I made in my hack.
While this background is similar to one that I posted in the graphics section, there's some key differences. First, this rip has some distant mountains in blue and clouds, so yeah, it's way more complete; and two, it's a variant that has Mt.Fuji in it. It appears in the Impenetrable Road (one of stages of the world 3) from Ganbare Goemon 2. I won't post it in the graphics section, since it's not so user friendly.
So, once again, No Body The Dragon graphics save the day. These will be used for the oriental submap, which has 3 oriental stages, castle and two ice levels. This world is a homage to the Ganbare Goemon series. At least, that's what I plan. But still, each stage of this hack, like I said before, will have a gimmick that differentiates one from another. Be a level built around a custom sprite or different blocks. Anyway, the foreground is not final. I just want to showcase the enemies and the background.
While this background is similar to one that I posted in the graphics section, there's some key differences. First, this rip has some distant mountains in blue and clouds, so yeah, it's way more complete; and two, it's a variant that has Mt.Fuji in it. It appears in the Impenetrable Road (one of stages of the world 3) from Ganbare Goemon 2. I won't post it in the graphics section, since it's not so user friendly.
So, once again, No Body The Dragon graphics save the day. These will be used for the oriental submap, which has 3 oriental stages, castle and two ice levels. This world is a homage to the Ganbare Goemon series. At least, that's what I plan. But still, each stage of this hack, like I said before, will have a gimmick that differentiates one from another. Be a level built around a custom sprite or different blocks. Anyway, the foreground is not final. I just want to showcase the enemies and the background.