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VANILLA LEVEL DESIGN CONTEST 11 - The (unofficial) Collaboration (It's here)

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Finally, after powering through during my whole day off, all 111 Levels are finally in the game!

Before I release the final demo, there's just a few more things to work on:
∙ Download and compile all the music and put them in their respective levels (Saving this until the end since I knew it'd be a pain. Remaining tracks can be found in the first post)
∙ Fix the pathing issue
∙ Activate OW Expand for Overworld Indicators
The final demo will be the last pre-release, and I'll spend as much time as I can making sure all the levels work right and what not.

Originally posted by Doug Walker
how did you managed to put all the levels together?

Aja wrote a guide a while back on how to compile a bunch of levels that she used for creating the VLDC1 comp hack. (Read it here).


My attempt at making a map for the industrial world. I may update this if I can think of something I want to change.
Originally posted by Digital Entertainment


My attempt at making a map for the industrial world. I may update this if I can think of something I want to change.


wow , that was cool
Originally posted by Brutapode89
Is there also the patch of the VLDCX (SMW hack) anywhere?

no, vldcx had way too many entries to compile into a rom.
Originally posted by Stivi
Originally posted by Brutapode89
Is there also the patch of the VLDCX (SMW hack) anywhere?

no, vldcx had way too many entries to compile into a rom.


Ah? Too bad.

Originally posted by AnEvilGhost
Finally, after powering through during my whole day off, all 111 Levels are finally in the game!

Before I release the final demo, there's just a few more things to work on:
∙ Download and compile all the music and put them in their respective levels (Saving this until the end since I knew it'd be a pain. Remaining tracks can be found in the first post)
∙ Fix the pathing issue
∙ Activate OW Expand for Overworld Indicators
The final demo will be the last pre-release, and I'll spend as much time as I can making sure all the levels work right and what not.

Originally posted by Doug Walker
how did you managed to put all the levels together?

Aja wrote a guide a while back on how to compile a bunch of levels that she used for creating the VLDC1 comp hack. (Read it here).


Woah! How can we got 111 levels?
- Current game playing: Final Fantasy VII Rebirth (PS5)
- Last game completed: The Legend of Zelda: Twilight Princess (GC)

Currently working on The Mario's Greatest Adventure, Mario & Stitch: Part I and Super Mario World Re: Master Quest 1. My next projects will be Mario & Stitch: Part II, Mario & Stitch: Part III (MSU-1 only)
List Graphics. OLDC 2021.Online BG Ripper.
I'm so glad this is going ahead now. Someone had to do it.

Hey, potentially really silly question, but I was working on a level for VLDC11 called "Mint-Berry Crunch", but after developing the visual formulae I made a level design that sucked and I ran out of time trying to make it better.

Would you have any desire to use the look of it for something somewhere? Not as a "level" parse say, but anything else?



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Currently going to make progress on the "To Do" list made in the first post of the thread. Once all the Top Priority problems are fixed, the final demo will be released! If all goes according to plan and I don't keep running into problems, then it'd either be ready by Wednesday or the end of the week. Any sort of help or advice would be appreciated :)

Originally posted by Conal
I'm so glad this is going ahead now. Someone had to do it.

Hey, potentially really silly question, but I was working on a level for VLDC11 called "Mint-Berry Crunch", but after developing the visual formulae I made a level design that sucked and I ran out of time trying to make it better.

Would you have any desire to use the look of it for something somewhere? Not as a "level" parse say, but anything else?

I'll see where I can fit it in the collab (and if anybody else makes this sort of request)

Massively excited for the final version!
I can only imagine how much of a pain this was to compile.



Twitch < > Dailymotion < > Youtube


Also, you can't collect all dragon coins on Vanilla Emulation, because of an oversight by the creator who's a dumb a**hole, the door loops you and you can't keep going forward without dying, you'll either have to move the door to a better place, make all dragon coins save automatically or keep it impossible to make 100%.

On a quick sidenote, a lot of levels use 1-up checkpoints, so, unless you can make the game save both on 1-up checkpoints and normal midways, it'll be kinda of a broken feature :v
"Not all pie sitters cry."
-James Morgan McGill
My cavern map for the game.



Hope y'all like it. If there's anything I can touch up, leave some suggestions.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Hello there. Here is some ideas for level music. Here are some fan-made Super Mario Maker concept songs you can listen to.

Beach 1: https://www.youtube.com/watch?v=_dkIohU-wco

Beach 2: https://www.youtube.com/watch?v=IBh3ISo-ahY

Volcano: https://www.youtube.com/watch?v=kKnOb1MRa0o

If only these song would be simple to port them to SMW, that will be great!
I hope you like them before the final version releases.
Originally posted by Daizo Dee Von
My cavern map for the game.



Hope y'all like it. If there's anything I can touch up, leave some suggestions.


and coincidentally, thanks to a sudden burst of inspiration, fumbling around with things in FL Studio and the lack of having nothing else that's better to do, I also made something for it as well lol

still need to touch up on a few more things (mainly finding a way to smoothen the chorded string sample's loop a bit more), but otherwise it's pretty much done :V

EDIT: fixed lol
Layout by Mathos
This project is another proof that, one (team) with enough will to make something happen and actually working to make it happen does pay off. If it wasn't by SMWCP2 on my way I'd probably contribute to this as well. So I'm just coming in to wish you good luck and say that everything is looking nice so far. Keep it up guys.
MK2TDS
I'll claim the Green Switch Palace also
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Hey there!

I'd love to do some playtesting/bugfixing/whatever is needed.

Let me know if I can help.

MikeyGTD
Originally posted by CalHal
Hello there. Here is some ideas for level music. Here are some fan-made Super Mario Maker concept songs you can listen to.

Beach 1: https://www.youtube.com/watch?v=_dkIohU-wco

Beach 2: https://www.youtube.com/watch?v=IBh3ISo-ahY

Volcano: https://www.youtube.com/watch?v=kKnOb1MRa0o

If only these song would be simple to port them to SMW, that will be great!
I hope you like them before the final version releases.

Custom music compositions for the levels are not relevant as the people already chose their tunes for their level submissions during the contest. Map music is important though as the world maps are currently under construction.
I'll claim the best map if it's still open. I have an idea of how it could look and hopefully it will be of an assistance to help out. I'll avoid using ASM unless it okay to do so, whatever is okay to add 👍
Originally posted by Digital Entertainment


My attempt at making a map for the industrial world. I may update this if I can think of something I want to change.

Sorry for the late reply, but it looks cool so far. However, just so you know that the Widescreen OW patch will be used, so it may/may not need a slight redesign.
Cube-- err, I mean, AnEvilGhost, you madman! You actually did it!

...but wait, why is my level in the cave world? It's not a cave, it's a volcanic valley.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
wanna claim sky map music
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.

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