Hello
I'm not sure if here are some missunderstandings but why is this Block ( https://www.smwcentral.net/?p=viewthread&t=103827&page=1 ) simmilar to the framal Blocks.
The first Block has spikes and should only work as a hurt block. It has a smooth animation and fits visually perfect in classic levels
The framal Block has only a block that will pop up and devisible state.
But it's also used as a wall or death block.
Sorry but if i place a small pipe and want to hurt the player, it will look a lot smoother with a spike that will come out of it, instead of a block that will rotate on it.
Sure maybe i could create an ExAnimation and overwrite the block animation, but are there really so many Lunar Magic users who can do this and also create an ExGFX with the different states?
I don't think so.
And specially for the users would it be perfekt, if they will get a new Block, where they have nothing to do, as only to implement this pack
I'm not sure if here are some missunderstandings but why is this Block ( https://www.smwcentral.net/?p=viewthread&t=103827&page=1 ) simmilar to the framal Blocks.
The first Block has spikes and should only work as a hurt block. It has a smooth animation and fits visually perfect in classic levels
The framal Block has only a block that will pop up and devisible state.
But it's also used as a wall or death block.
Sorry but if i place a small pipe and want to hurt the player, it will look a lot smoother with a spike that will come out of it, instead of a block that will rotate on it.
Sure maybe i could create an ExAnimation and overwrite the block animation, but are there really so many Lunar Magic users who can do this and also create an ExGFX with the different states?
I don't think so.
And specially for the users would it be perfekt, if they will get a new Block, where they have nothing to do, as only to implement this pack