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Super Chill World by MellowYouth

File Name: Super Chill World
Submitted: by MellowYouth
Authors: MellowYouth
Demo: No
Featured: No
Length: 13 exit(s)
Type: Kaizo: Light
Description: This hack is geared towards the intermediate kaizo player, with similar difficulty to the other usual suspects (Invictus, Shell's Retriever, Gracie World, Quickie, Akogare, learn2kaizo, etc).
The difficulty is a manageable progression thru the 13 exits, and is beatable in a couple sessions.

The gameplay is on the faster side with no vertical levels, no ice physics, and easy shell jumps.
Recommended for those with a solid understanding of SMW.

Lots of custom music and various ASM / QOL patches (fast retry, no HUD, custom On/Off blocks).
2 Overworlds and custom Intro.

Compliments to all the people who ported the songs!

-KevinM
-VecchiaZim
-Sheeplover1011
-Milon Luxy
-tssf
-EDIT3333
-MidiGuy
-tcdw
-MiniMacro
-musicalman
-DanTheVP
-imamelia
-Dark Mario Bros
-Pinci
-Ultima
-Isikoro
-Gamma V
-Unknown User
-Hooded Edge

Big shout out to everyone on the SMW Central forums for providing a majority of the troubleshooting to complete this. With a special thanks to NinjaBoy!

------

v1.6

-final version
-played thru hack RTA
-nerfed level 13
-nerfed level 12
-various graphic changes
-fixed issue with event not activating after completing level
-fixed issue with ON/OFF block not activating (thank you, anthonypasha!)
-leaving halo mario as is
Screenshots:
This hack was pretty fun but suffers from a lot of graphical mistakes and level breaks that should be fixed before re-submitting. Since we have talked a little bit through PMs I've also added my input on things that would improve the overall experiences had with the hack.


Banshee's Run - First jump off the goomba is very tight, consider loosening.
Can fly under the ending with the cloud.. though not a big deal

1 Tile Hero - Cutoff by the lava/munchers, should use the correct ground tiles.
Can jump over top of the level and skip many sections.
Not sure what the last shell is for?

Poison Oak - Cutoff by the water.
It seems you can skip parts of the level by running over the top with yoshi.
Ending with wigglers is pretty strange. Not sure of the purpose since they die to the bombs.

Boss Key - You can ride one of the eeries in the 2nd half to skip the entire p switch race section.

Steppin Razor - Cutoff by the rails inside the floor and cement near the door.

Shell of a Time - I found the section with the blue koopa and the block to be very confusing to figure out. I think a lot of people will have trouble with this section, I would consider looking at some ways to make it more clear.
Plenty of cutoff and floating/stacked munchers that aren't needed.

Pendulum - Can skip some sections with some shell jumps.. not that big of a deal though.

Spoopy Vibes - I would consider changing the death blocks to something that looks a bit better.
There is a shell jump before the midway that has 2 coins indicated, but you only need to shell jump once.

Rushmore- It is possible to jump over top with yoshi to the midway.

Lode Runner - Using an extra shell from the 1f0 section at the beginning you can shell jump over the traingle section and skip a bit of the level.

If you have any questions please feel free to let me know.