For a while, I've noticed that a lot of levels in every "Vanilla Level Design Contest" have aspects of them that aren't considered vanilla if you're to look at what it means in gaming as a whole. A lot of the levels that are considered "Vanilla" are packed full of EXGFX, which I really don't understand.
What Vanilla always meant in videogames is the original game. In SMW's case it would be a level or an entire hack that has no patches, no extra graphics and no extra sprites, meaning that it would be something made out of what the game has and nothing else. Some examples of a VLDC level with a crap ton of EXGFX would be a few of the top ten VLDC9 levels, Plant Stadium (I think that's what it was called) being one of them.
With that in mind, why is it called "Vanilla" if you're able to use EXGFX that's outside of the original Super Mario World like that? If Vanilla means something else to this community then I'd understand, but I'm asking this mainly because me and even some others that I know have been confused as to what it actually means on this site.
What Vanilla always meant in videogames is the original game. In SMW's case it would be a level or an entire hack that has no patches, no extra graphics and no extra sprites, meaning that it would be something made out of what the game has and nothing else. Some examples of a VLDC level with a crap ton of EXGFX would be a few of the top ten VLDC9 levels, Plant Stadium (I think that's what it was called) being one of them.
With that in mind, why is it called "Vanilla" if you're able to use EXGFX that's outside of the original Super Mario World like that? If Vanilla means something else to this community then I'd understand, but I'm asking this mainly because me and even some others that I know have been confused as to what it actually means on this site.
"Blasted!"