hello everyone,
im making a castle level, where i would like the boss door to count as a midway.
the boss door will lead to a boss fight, and i would like for a death in the boss fight to retry the boss fight and not go back to the midway in the castle level.
i have read multiple messageboard posts on SMW central, and looked at various hacking tutorials on youtube, but tbh, nothing is working
i have the retry system patch installed, ive tried editing the retry table to the sublevel of the screen that my door is on (A). ive tried making a midway in the boss fight room, but everytime i die to the boss, it always sends me back to the castle level (101) midway instead of the boss fight (D3)
im sure this is a very noob thing, and is very easy, but i cant wrap my head around specifically what i need to edit
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what ive gathered so far is i need to edit the retry_table.asm (with a value of 3) to allow the sublevel screen (A) in level 101 to act as a midway.
the door im wanting to edit is in level 101, on screen exit A.
i would like for this door to take me to level D3, but also allow the retry system to retry in D3 and not go back to level 101 when i die in D3.
im familiar with editing a screen exit to go to another level, that is not the issue. the issue is getting that door entry to act as a checkpoint, and also allow a retry in D3 and not go back to level 101.
im new to SMW rom hacking, and would appreciate as specific instructions as someone could give.
basic things like how to set the screen exits/entrances in LM to work with retry_table and simple steps in LM will be very much appreciated
im making a castle level, where i would like the boss door to count as a midway.
the boss door will lead to a boss fight, and i would like for a death in the boss fight to retry the boss fight and not go back to the midway in the castle level.
i have read multiple messageboard posts on SMW central, and looked at various hacking tutorials on youtube, but tbh, nothing is working
i have the retry system patch installed, ive tried editing the retry table to the sublevel of the screen that my door is on (A). ive tried making a midway in the boss fight room, but everytime i die to the boss, it always sends me back to the castle level (101) midway instead of the boss fight (D3)
im sure this is a very noob thing, and is very easy, but i cant wrap my head around specifically what i need to edit
--------
what ive gathered so far is i need to edit the retry_table.asm (with a value of 3) to allow the sublevel screen (A) in level 101 to act as a midway.
the door im wanting to edit is in level 101, on screen exit A.
i would like for this door to take me to level D3, but also allow the retry system to retry in D3 and not go back to level 101 when i die in D3.
im familiar with editing a screen exit to go to another level, that is not the issue. the issue is getting that door entry to act as a checkpoint, and also allow a retry in D3 and not go back to level 101.
im new to SMW rom hacking, and would appreciate as specific instructions as someone could give.
basic things like how to set the screen exits/entrances in LM to work with retry_table and simple steps in LM will be very much appreciated