Sheffy World 2 ON/OFF Graphics
I'm fairly certain sheffy world 2 uses multiple on/off graphics can you be more specific
I'm sure Ninja Boy got as mixed as I did, because that hack uses solely tiles 16C and 6C (palette 7) for the switch block equivalents, but they aren't the only ones. All it takes is to pull the switch effect off with ExAnimation and insert a custom block for such (I think you know that already).
Windowless ride, feeling alive
Are you alive or just breathing?
Windowless ride, feeling alive
Are you alive or just breathing?
Hey thanks for the answers. Yeah I know that the used graphics are 16C and 6C but when I try to "exanimate" them their graphics get broken somehow so i thought there are exGFX which look like them on SMWC... what exactly you meant with pulling the switch effect off and do sth. with the switch pack?
Regards
Regards
Seems like you don't know how to use ExAnimation I would suggest taking a look at this tutorial first.
That's because you didn't read it close enough cause it you did you'd notice that ExAnimation uses a graphic file loaded in slot AN2 and you can't just use graphics from the standard FG/BG slots.
You have to create them yourself which isn't difficult: It's just copying the graphics from GFX14 and arrange them in a ExAnimation compatible format i.e. inlined.
Those are vanilla graphics and because they are vanilla they are not hosted here so you'll need to copy them from the GFX file they are found in and paste them into an ExGFX file
If you use local ExAnimations, yes. But global ExAnimations also is a thing with .
As long as you load up the graphics for every level, yes. If that gets too annoying: You might want to take a look at global ExAnimation graphics i.e. GFX60-63 instead.
Did you read my post? Okay, to make it more comprehensible: AN2 are animated tiles for the current level only. On the other hand, you have to use ExGFX60-63 if you want global animated tiles.
ExGFX files 60-63 are special files used for what Lunar Magic calls "alternate ExGFX". These graphics files are stored uncompressed in the ROM, which means they can be used for ExAnimation at any time. They're typically used for global animations or animations that have a lot of frames. To use them, when setting up an animation, check the "use alternate ExGFX file for source" box:
As for the tile numbers, ExGFX60 uses tiles C00-FFF, ExGFX61 uses 1000-13FF, ExGFX62 uses 1400-17FF, and ExGFX63 uses 1800-1BFF. You can view them in the 8x8 editor at those places as well.
Also, note that you're not limited to 0x80 tiles (4kb) that normal ExGFX files are limited to. Alternate ExGFX files can actually be up to 0x400 tiles (32kb).
Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer