Hey guys I've not only recently created a patch for the last beta/demo before I release the final product. But there are some things that I need help with before I finish this.
1. How do I make custom music/sound effects for the Gameboy?
I honestly don't know... I wanna change the music to something that's new and fits the tone. I found the Music and most of the SFX at around E600-and beyond. So I tried editing the sound effects first because I thought that would be easier. After figuring out how the pointers work I went ahead and tried to change the sounds. But the sound effects seem to be coded with some sort of ASM. I was only able to change Mario's jumping sound to be more similar to other 8-bit Mario Titles. But other sound effects. To no avail... So that leaves the music! I assume the pointers are similar to that of the sound effects. But there's one problem... I don't know how to code music for the Gameboy! I mean I know how many sound channels the NES uses, Like 3... The Genesis uses 6 channels for the YM2612 synthesis chip. 3 for the PSG(Programmable Sound Generator) sound chip. The SNES uses 8 channels. But the Gameboy/Gameboy Color I'm not so sure... I think it has like 4? 1 being white noise and 2 being the actual sound just like the NES. I assume that fart/horn sounding instrument(you know what I mean!) is it's own channel. But I don't know... If I were to have some sort of help that would be great!
2. Changing up the post level bonus games.
Of course I was able to find the data not only for the Sprite Mappings,Sprite Variables,Sprite Code and The Music/Sound Effects! But I cant find ANYTHING on these bonus games! I now assume the code/mappings for the sprites is separate from the tile-maps of the bonus stage. But I still can't really find anything. I at least just want to make Mario go slower so that the entirety or at least most of the ladder climbing tune can be heard. Because if you haven't gotten caught up on your TCRF homework. The ladder climbing tune when Mario selects a corridor in the bonus stage goes on for like 10-12 seconds in total! Even though you hear like 4 seconds of it. Also other little changes to the bonus stage I don't feel like mentioning right now because this post is already bloated with so much shit.
If you guys can help me. That would be great!
1. How do I make custom music/sound effects for the Gameboy?
I honestly don't know... I wanna change the music to something that's new and fits the tone. I found the Music and most of the SFX at around E600-and beyond. So I tried editing the sound effects first because I thought that would be easier. After figuring out how the pointers work I went ahead and tried to change the sounds. But the sound effects seem to be coded with some sort of ASM. I was only able to change Mario's jumping sound to be more similar to other 8-bit Mario Titles. But other sound effects. To no avail... So that leaves the music! I assume the pointers are similar to that of the sound effects. But there's one problem... I don't know how to code music for the Gameboy! I mean I know how many sound channels the NES uses, Like 3... The Genesis uses 6 channels for the YM2612 synthesis chip. 3 for the PSG(Programmable Sound Generator) sound chip. The SNES uses 8 channels. But the Gameboy/Gameboy Color I'm not so sure... I think it has like 4? 1 being white noise and 2 being the actual sound just like the NES. I assume that fart/horn sounding instrument(you know what I mean!) is it's own channel. But I don't know... If I were to have some sort of help that would be great!
2. Changing up the post level bonus games.
Of course I was able to find the data not only for the Sprite Mappings,Sprite Variables,Sprite Code and The Music/Sound Effects! But I cant find ANYTHING on these bonus games! I now assume the code/mappings for the sprites is separate from the tile-maps of the bonus stage. But I still can't really find anything. I at least just want to make Mario go slower so that the entirety or at least most of the ladder climbing tune can be heard. Because if you haven't gotten caught up on your TCRF homework. The ladder climbing tune when Mario selects a corridor in the bonus stage goes on for like 10-12 seconds in total! Even though you hear like 4 seconds of it. Also other little changes to the bonus stage I don't feel like mentioning right now because this post is already bloated with so much shit.
If you guys can help me. That would be great!