First time entering one of these, hope you can't tell.
It's not really anything groundbreaking, but I think it's a solid, forgiving challenge with design and theming I'm proud of.
(Updated on 8/29 to adjust difficulty, palettes, clarity, etc and ensure each half has 100 regular coins in it.)
Minty Bowl XII
Managed to first-try one-shot it for a demonstration video lol
VLDC12 - Rules and Submissions (Base Rom updated to v1.1)
Link
Thread Closed
My entry
Level NETHER
I tested the stage on the ps3 retroarch
https://bin.smwcentral.net/u/37536/VLDC%2B12%2BNETHER.zip
Level NETHER
I tested the stage on the ps3 retroarch
https://bin.smwcentral.net/u/37536/VLDC%2B12%2BNETHER.zip
I wanted to make something really great.
But ultimately, I lost all motivation.
For the time being, here is my submission.
I may update it later if I manage to get motivated.
After party with a drunk Yoshi
24/08: Update to remove cheese and add proper hints.
But ultimately, I lost all motivation.
For the time being, here is my submission.
I may update it later if I manage to get motivated.
After party with a drunk Yoshi
24/08: Update to remove cheese and add proper hints.
https://bin.smwcentral.net/u/36361/VLDC12%2B-%2BPerilous%2BPlatforms%2Bv1.1.zip
Perilous Platforms, hope I haven't broken any rules.
Just decompress the zip file and patch the bps to an unmodified rom.
Enjoy!
EDIT: Update v1.1: A couple of palette changes and a bit of redesigning (obviously I changed the download link). Now in .zip format and it includes the custom music's txt and samples and credits txt.
Perilous Platforms, hope I haven't broken any rules.
Just decompress the zip file and patch the bps to an unmodified rom.
Enjoy!
EDIT: Update v1.1: A couple of palette changes and a bit of redesigning (obviously I changed the download link). Now in .zip format and it includes the custom music's txt and samples and credits txt.
Here you go!
Illusive Dreams v1.5
Illusive Dreams v1.5
My Submission for VLDC 12:
Autumnal Forest
Autumnal Forest
here
I made steam gardens
(v1.1: fixed a background in the last part of the level)
(v1.2: fixed broken pipe in sub area, fixed layers so P-Switch doesn't crack the landscape, removed ability to perform Sky Climb glitch in Moon Check room, added ability to reenter secret pipe back to sub area)
(v1.3: fixed cloud cutoff on layer 3, fixed P-Switch areas to prevent ruining Gray Bricks with them, fixed midlevel softlock)
(v1.4: refixed midlevel softlock)
(v1.5: fixed broken Map16)
I made steam gardens
(v1.1: fixed a background in the last part of the level)
(v1.2: fixed broken pipe in sub area, fixed layers so P-Switch doesn't crack the landscape, removed ability to perform Sky Climb glitch in Moon Check room, added ability to reenter secret pipe back to sub area)
(v1.3: fixed cloud cutoff on layer 3, fixed P-Switch areas to prevent ruining Gray Bricks with them, fixed midlevel softlock)
(v1.4: refixed midlevel softlock)
(v1.5: fixed broken Map16)
Moles invasion.
Used custom musics:
Mega man Zero 4 - Esperanto: ported by bebn legg.
Shiny Crystals: Composed by Maxodex.
Gotta aim fast.
Used custom musics:
Mega man Zero 4 - Esperanto: ported by bebn legg.
Shiny Crystals: Composed by Maxodex.
Gotta aim fast.
Blackhole Skies
Update:
- Major palette makeover in the last two sections
- Rewrote message boxes to be more intuitive to understand
- Redesigned some parts
Update 2: Redesigned the level a little to hopefully be easier
Update 3: Replaced all jumping hole setups with walking ones for more consistency
- Made the pass-through cloud tiles use a different palette to better distinguish between them
- Made the on/off switch part in the third section of the level a little clearer
- Some other quality-of-life changes to the design
My Mode 0 guide.
My Discord server. It has a lot of archived ASM stuff, so check that out!
Update:
- Major palette makeover in the last two sections
- Rewrote message boxes to be more intuitive to understand
- Redesigned some parts
Update 2: Redesigned the level a little to hopefully be easier
Update 3: Replaced all jumping hole setups with walking ones for more consistency
- Made the pass-through cloud tiles use a different palette to better distinguish between them
- Made the on/off switch part in the third section of the level a little clearer
- Some other quality-of-life changes to the design
My Mode 0 guide.
My Discord server. It has a lot of archived ASM stuff, so check that out!
Lunar Base
Edit: Updated the later part of the level to include a Mushroom.
Edit2: Adjusted enemy spawns, fixed a blind jump that slipped my mind and increased time by a tiny bit. This should be the last update unless something comes up.
Edit: Updated the later part of the level to include a Mushroom.
Edit2: Adjusted enemy spawns, fixed a blind jump that slipped my mind and increased time by a tiny bit. This should be the last update unless something comes up.
Layout by RanAS, modified by yours truly.
Starry Skies Palace
Update v1.1 (23/08/20):
-slightly added red and blue switch blocks
-very little major level obstacle changes (to improve your excitement)
-changed into 600 seconds timer instead of 400
Update v1.2 (30/08/20 possibly final):
-improved level design (25% major changes)
-yellow green instead of red blue switch blocks
-added 800 seconds timer because it's long level too
-title screen, intro, switch palace for judging accessory (just main level only be judged)
*fixed difficulty to get 3rd yoshi coin before midway point
C3 Stuff:
Music Request, Graphics, Ports, Mario Kart PC Custom Tracks, Overworld, Mario Kart Tour Fans Club, DT's Music, Clothes and Certificates, MIDI and Coverarts
Tonight.. tonight..
Join Discord server now: DT's SMW Hacking Server
My YouTube Channel: Dispace Troblex
Contact: DT Music and Gaming#8283
Update v1.1 (23/08/20):
-slightly added red and blue switch blocks
-very little major level obstacle changes (to improve your excitement)
-changed into 600 seconds timer instead of 400
Update v1.2 (30/08/20 possibly final):
-improved level design (25% major changes)
-yellow green instead of red blue switch blocks
-added 800 seconds timer because it's long level too
-title screen, intro, switch palace for judging accessory (just main level only be judged)
*fixed difficulty to get 3rd yoshi coin before midway point
C3 Stuff:
Music Request, Graphics, Ports, Mario Kart PC Custom Tracks, Overworld, Mario Kart Tour Fans Club, DT's Music, Clothes and Certificates, MIDI and Coverarts
Tonight.. tonight..
Join Discord server now: DT's SMW Hacking Server
My YouTube Channel: Dispace Troblex
Contact: DT Music and Gaming#8283
Yoshi's Time Crisis
Songs used:
TLoZ: Majora's Mask - Stone Tower Temple ported by musicalman
TLoZ: Majora's Mask - Final Hours ported by nyanpasu64
TLoZ: Ocarina of Time - Temple of Time ported by ggamer77
Other resources available upon request.
(If the title screen does not say it's v1.1, please redownload for the current version.)
Just look above you...
If it's something that can be stopped, then just try to stop it!
Songs used:
TLoZ: Majora's Mask - Stone Tower Temple ported by musicalman
TLoZ: Majora's Mask - Final Hours ported by nyanpasu64
TLoZ: Ocarina of Time - Temple of Time ported by ggamer77
Other resources available upon request.
(If the title screen does not say it's v1.1, please redownload for the current version.)
Just look above you...
If it's something that can be stopped, then just try to stop it!
Here's Bill and Ted's Excellent Jungle Jam, or Bill'n'Ted's Jungle for short.
https://bin.smwcentral.net/u/33528/Bill%2BAnd%2BTed%2527s%2BExcellent%2BJungle%2BJam.zip
.mwl and the files for the music used are included as well in the zip.
PFP by Empathic-Nooks on Deviantart. Check em out!
Hey check it out I made a level that got 104th place (wow he sucks!).
https://bin.smwcentral.net/u/33528/Bill%2BAnd%2BTed%2527s%2BExcellent%2BJungle%2BJam.zip
.mwl and the files for the music used are included as well in the zip.
PFP by Empathic-Nooks on Deviantart. Check em out!
Hey check it out I made a level that got 104th place (wow he sucks!).
Link
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