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Floody Fluid - V1.32 Released!

Floody Fluid V1.32

Hi!
I'll make a level with semi-water with throw blocks.
Last contests, I excessively stick to make something creative, so I want to care level design itself this time.



Little sad because I can't make a main room, bonus room with minigame and secret exit section I've prepared because of the level number restriction which was less than I expected and no secret exit rule, but I'll try best within the rule!

Feedbacks always welcome!
I assume those screenshots aren't final?

That gimmick is lit. Be cautious to not make it too cramped and be generous with throw block usage, as I'm not huge with getting stuck with very few choices.
Windowless ride, feeling alive
Are you alive or just breathing?
Originally posted by Katerpie
I assume those screenshots aren't final?

That gimmick is lit. Be cautious to not make it too cramped and be generous with throw block usage, as I'm not huge with getting stuck with very few choices.


Yes, screenshots are just gimmick concept shots and I'm still working in initial stage.
Thanks for advice! I'll keep in mind when making rest of the level!
I've almost done with design but still far to finish, because I've ran out of some final setup ideas and I'd never made layer 3 background before, so I have to study.

Here are some new screenshots for my level.



Feedbacks always welcome!!
Floody Fluid beta



Floody Fluid is almost done!
I think there are still things to polish, especially some graphics and difficulty, but I want to get various opinions, so I uploaded beta version of my level before the submission.

Feedbacks are always appreciated!!
I really like the aesthetics tbh. The full moon and the dark FG reminded me a bit of castlevania.
imo the difficulty was alright as well and the level had several intersting setups. I'm a kaizo player though so perhaps i'm not perfect to judge the difficulty properly for casual players.
Really liked that level Kusrry! #smw{:TUP:}








Originally posted by Sariel
I really like the aesthetics tbh. The full moon and the dark FG reminded me a bit of castlevania.
imo the difficulty was alright as well and the level had several intersting setups. I'm a kaizo player though so perhaps i'm not perfect to judge the difficulty properly for casual players.
Really liked that level Kusrry! #smw{:TUP:}


Thanks for comment!
Glad that you liked the level!
Floody Fluid V1.0 is done!

I still want to improve more, so I'll submit in submission thread after fixing problems.
Also, I'm going to record a video for my level soon.
Here's a video for first half of my level.

Floody Fluid V1.21

Still working on difficulty balance for first time players.
For some reason there's a goal sphere, a key and a keyhole at the start:

The video doesn't have them. And this makes the level have more than 1 exit.



Originally posted by Green Jerry
For some reason there's a goal sphere, a key and a keyhole at the start:

The video doesn't have them. And this makes the level have more than 1 exit.


Oh, Really thanks for reporting!
I forgot to remove test things, I'll fix as soon as possible!
Secret exit was just for overworld event testing.
A Cool level concept.It's nice to use water as layer2!
I thought this level was pretty hard.

In the Fast scroll level,there is glitch graphics at the end(You can see it when you throw away the key.)
This is the issue to be fixed.


If it's all right with you,I want to know musics in this level.
That's so good to choice these musics!

Overall,This level is so fun to play!
Keep it up!#smw{:TUP:}
⊂二二二( ^ω^)二⊃
Originally posted by KitikuSa
Overall,This level is so fun to play!

Thanks very much! Glad that it was fun!

Originally posted by KitikuSa
In the Fast scroll level,there is glitch graphics at the end(You can see it when you throw away the key.)
This is the issue to be fixed.

Thanks for reporting!
I temporarily set an invisible wall next to keyholes
This is bit risky to make unnoticeable death, but I think it's inevitable because of SMW's Fast autoscroll feature and I used every room to use.
At least, It's intended with holding key and I think player have no occasion to throw key!

Originally posted by KitikuSa
If it's all right with you,I want to know musics in this level.

Classic Road II - Office Work
Etrian Odyssey - The Capital of Shinjuku
Etrian Odyssey II - Forbidden Forest
Floody Fluid 1.3
Fixed some issues and added some aesthetics.



Full playthrough of my level.

Feedbacks will be appreciated!
Originally posted by Kusrry
Classic Road II - Office Work
Etrian Odyssey - The Capital of Shinjuku
Etrian Odyssey II - Forbidden Forest


Thank you!(I forgot "music" is uncountable noun,it's so embarrassed. #smw{x_x})
⊂二二二( ^ω^)二⊃
I played the previous version of your level, and I can say it was very fun! Nice use of throw blocks and moving layer 2. I know you can easily mess up if you lose your throw blocks, and thus some restart doors might be necessary, but maybe it won't matter that much since some parts are designed to be a little fast-paced. Still, they may be helpful to some players.

Anyways, beside the lack of restart doors in some places that would easily benefit from them, like the parts in your full video at 3:49 and 6:28, there are four small issues, and they're mostly aesthetics-related:

1. The Dragon Coin glowing animation is quite out of place with its dark palette.

2. The palette for the castle blocks at 1:51 has mixed-up colors which you might want to fix.

3. The layer 3 forest BG also has mixed-up colors.

4. The colors used for the shading of the dirt and grass could be darkened a little.

That's all. Again, nice level!
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Floody Fluid V1.31

Probably the final version!
Thanks for every help!!



Originally posted by AnasMario130
I played the previous version of your level, and I can say it was very fun! Nice use of throw blocks and moving layer 2.

Thanks for playing my level and I'm glad that it was fun!

Originally posted by AnasMario130
I know you can easily mess up if you lose your throw blocks, and thus some restart doors might be necessary, but maybe it won't matter that much since some parts are designed to be a little fast-paced.

Thanks for the feedback! I agree with the fact that it can be easy to lose a throw block, so I intended to make player to use throw block optional where especially easy to loss throw block. (3:33, 4:56) As you said, I want to make fast paced level, so I don't want players to reset in most section. In 3:49, there are plenty of extra blocks, so I think reset door there is unnecessary. In 6:28, I agree with the necessity of the reset door, so I tried to add it. Sadly, It was the last screen of the level, and there was already exit for next level, and the former screen is too far to make a reset door, so I can't make it inevitably.

Originally posted by AnasMario130
there are four small issues, and they're mostly aesthetics-related:

For Yoshi coins, I agree that lowing animation is quite out of place with its dark palette, but sadly I don't have ability to deal with exanimation, so I couldn't fix it. Also I couldn't fix some other things you've mentioned because I already used every row of palette and those are shared with others. Besides that, I tried to fix others!

Again, Thanks very much for feedback!!
Floody Fluid V1.32
Fixed small issues.

-Inspirations-

Subterranean Canal by worldpeace
Oops! by dax
Cerulean Cave by worldpeace
Lost Leafage by StrikeForcer
Trunk Trouble by Izuna
Tidal Temple by NGB
Subterranean Shrine by Blue Leaf
Abnormal Asylum by Daizo Dee Von
VANILLA EMULATION by Samuel Zuccati
Have Sweet Dreams by EternityLarva
TO2LLY TERRIBLE by hobz

Again, Thanks for all help!!