I've hit a rut in my hack development.
I'm making a mine level with a lot of elevators. On line guides. And it's underground. So, it was necessary for me to put the level in the Rope 2 tileset to get the proper background.
The problem is, the line guide ends (extended objects 0x55 and 0x56), which were necessary for some of the level gimmicks, are glitched in that tileset. So, to fix the problem, I clicked on the brick icon in Lunar Magic to edit the extended animation frames, and, after lots of back-and-forth scrolling between the level and a level on the Rope 3 tileset, I was able to re-create the line guide ends as well as the conveyor belt ropes.
Here's the problem, though: While everything looks fine in Lunar Magic, in the actual game, the animation alternates very rapidly between the original glitched graphics and my fixes.
The evidence:
The level in Lunar Magic.
The level in ZSNES. Notice that there are pink and purple stars where a line guide end should be and was in Lunar Magic.
What's going on and how do I fix this???
St. Clair Publications: Where good girls just want to have fun this Christmas!
Other places you can find me: LiveJournal | Last.FM