Did you set the sprite header to 08? That's responsible for SA-1.
Originally posted by NopeContest
I would like an elaboration on the line in the change log:
I had used one of those to help get the animated effect of the starry sky working on the first base rom. Is that no longer usable?
Quote
Removed Layer 3 sample levels because they were broken by default
I had used one of those to help get the animated effect of the starry sky working on the first base rom. Is that no longer usable?
I suppose not, but if you still have the sample levels from the first base rom, then you can keep using them. I removed them because I'd received a number of questions asking why the sample levels were broken, and figured the best answer to avoid confusing people further was just to remove them.
Originally posted by 7 up
But you didn't judge global music in the previous years, did you?
Originally posted by FPzero
If you alter global tracks and then we compile, your level will no longer sound like it was originally made to sound because we obviously won't be able to use the tracks you chose with everyone else's. Surely it can't be that important that you change the p-switch or goal tape music, can it? I'd rather not allow more random alterations to the vanilla experience than I already do with all the fixes and graphics manipulation.
But you didn't judge global music in the previous years, did you?
Well, we didn't judge it in previous years because I don't recall anyone changing the global music in their entries of the top of my head. If we allowed the changes, then they would be judged as well.
Originally posted by MegaSonic1999
As I said, I'm encountring a slowdown problem while testing my level, and I also have the page 2 of map16 modified, not page 5. Can you help me with the slowdown problem?
If you're using the 1.0 version of the base rom, then map16 page 2 will have tiles on it. If you're using the 1.1 version, page 5 will have tiles. I recommend updating to v1.1 if possible but if you choose to stay on v1.0 I can't really stop you. Slowdown could be caused by any number of factors. If sprites are causing your slowdown, be sure to change the Sprite Memory setting to 08 to allow for additional sprites to be on screen. Otherwise we'd need more information to give good suggestions.