Originally posted by Dispace
For VLDC12 overworld contest, Only using vanilla type overworld graphics but customization are allowed. And what's restrictions?
I'm not entirely sure what you're asking since there is no overworld contest. But if you're asking what the restrictions are on editing your overworld, technically there are none but nothing you change on the overworld will have any effect on the score your level gets, so don't waste too much time on the overworld.
Originally posted by Roberto zampari
Is there a possibility for making map for levels, remixing musics or something?
VLDC7, VLDC8 and VLDC9 were the best SMW hacks.
I missed these VLDC SMW hacks.
VLDC7, VLDC8 and VLDC9 were the best SMW hacks.
I missed these VLDC SMW hacks.
I just answered this earlier when responding to Infinity.
Originally posted by qantuum
Hello.
I've had trouble for a while with layer 3 stuff, I don't exactly understand.
But here, when I click on the .mwl files provided for layer 3 backgrounds, I receive a notification of ExGFX missing. But I have already extracted the ExGFX, so how comes? Or should I place the layer 3 tiles by myself in the layer 3 editor?
Also is it allowed to mix the sprites' GFX. Thanks.
I've had trouble for a while with layer 3 stuff, I don't exactly understand.
But here, when I click on the .mwl files provided for layer 3 backgrounds, I receive a notification of ExGFX missing. But I have already extracted the ExGFX, so how comes? Or should I place the layer 3 tiles by myself in the layer 3 editor?
Also is it allowed to mix the sprites' GFX. Thanks.
Hmm I assume that the .mwl files were probably made expecting specific ExGFX numbers but we re-numbered them for the base rom. I suppose that means the .mwl files aren't so useful... I didn't really test them. If nothing else, we link all the backgrounds in the Rules post so you could download the files again and look at them for reference. You shouldn't need to place any tiles yourself though, since the Layer 3 tilemap files would organize the background for you. Check out the included "Layer 3 Info.txt" file in the archive for more details.
Originally posted by Galaer
I'm not good with music, so can anybody tell me what is this MSU-1. Also if SMW Music stored on this site has it? And if so, how to recognize MSU-1 usage?
It allows for CD-quality audio and video, but also requires a file system setup and including .pcm files with your entry, as well as specific versions of emulators, and I don't want to deal with all that. Plus who knows, it could probably be used for more than just music and open up weird possibilities to break the rules.
Originally posted by MM102
Are we allowed to edit global songs such as the P switch, goal, and death themes? I feel like I remember VLDC11 stages with edited P switch music, and if so, does it count as a part of the 4 songs we can have?
I just updated the rules to include some clarifications about the Music Rules and this is covered in them. In short, no you can't use AMK to overwrite original SMW songs, except for the title screen and nintendo presents.