Hey, everyone! So this is the first I've really posted about it on this forum, but I'd like to showcase just a little of what I've been working on as my first tiny step into hacking!
The hack's currently untitled, but I'm working with the working title 'Fleetfall' based on an earlier concept. The base idea of the hack is a main route with standard platforming levels, with an alternate/optional route unlockable in the game that leads to some entry-level Kaizo:Light levels. I wanted to make a hack that branches the interests of my friends from the Kaizo community with the interests of my friends from broader gaming, and perhaps even draw them into the hack scene with it as a breadcrumb.
So far I've completed 13 exits. Most levels are in a fairly traditional style so far, with a couple optional levels attempting to strike a balance between standard and kaizo philosophies and difficulties. I've been holding off on doing any of the full kaizo level design until I'm done with the standard, so I can properly switch fully into that style of design when I reach it.
Unfortunately, that means I can only show you screenshots from traditional levels. Sorry to the kaizo fans out there! You'll have to wait just a little longer- but I've got some real fun ideas for you to play with.
Anyways, here's some of the aesthetics and concepts I've got established so far (screenshots taken in Lunar Magic to give a little larger perspective in places):
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When it comes down to my own philosophy with the hack, all I want to do is make sure the game is fun to play from start to end. I don't care about making something hard, punishing, something people can 'prove themselves' with (though I'd be fine with it if the final Kaizo level has some level of that, so long as it's real fun to play). As such, I'm going to be going through some fairly rigorous playtesting before even coming close to submission - I don't want to fall into the same mistakes as a lot of first-time hack makers.
I'm hoping you all pick it up and have fun with it when it comes out! I certainly intend to do more after this hack, probably leaning further genre-wise into whichever route is more strongly received. I've got no release date sadly, but the main route is nearing completion!
Have a lovely day and thank you for reading this far. <3
EDIT: Fixed an inconsistency in my description!
The hack's currently untitled, but I'm working with the working title 'Fleetfall' based on an earlier concept. The base idea of the hack is a main route with standard platforming levels, with an alternate/optional route unlockable in the game that leads to some entry-level Kaizo:Light levels. I wanted to make a hack that branches the interests of my friends from the Kaizo community with the interests of my friends from broader gaming, and perhaps even draw them into the hack scene with it as a breadcrumb.
So far I've completed 13 exits. Most levels are in a fairly traditional style so far, with a couple optional levels attempting to strike a balance between standard and kaizo philosophies and difficulties. I've been holding off on doing any of the full kaizo level design until I'm done with the standard, so I can properly switch fully into that style of design when I reach it.
Unfortunately, that means I can only show you screenshots from traditional levels. Sorry to the kaizo fans out there! You'll have to wait just a little longer- but I've got some real fun ideas for you to play with.
Anyways, here's some of the aesthetics and concepts I've got established so far (screenshots taken in Lunar Magic to give a little larger perspective in places):
---
---
When it comes down to my own philosophy with the hack, all I want to do is make sure the game is fun to play from start to end. I don't care about making something hard, punishing, something people can 'prove themselves' with (though I'd be fine with it if the final Kaizo level has some level of that, so long as it's real fun to play). As such, I'm going to be going through some fairly rigorous playtesting before even coming close to submission - I don't want to fall into the same mistakes as a lot of first-time hack makers.
I'm hoping you all pick it up and have fun with it when it comes out! I certainly intend to do more after this hack, probably leaning further genre-wise into whichever route is more strongly received. I've got no release date sadly, but the main route is nearing completion!
Have a lovely day and thank you for reading this far. <3
EDIT: Fixed an inconsistency in my description!