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BinaryLogic (beta) - Logic Gates in SMW

SpriteBlockSuper Mario WorldDemo

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Latest: Year 2020
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Time to build a computer! #smrpg{mlem}


This is a really neat system. Always fun to play around with logic gates and stuff like this. I can imagine some interesting...very interesting puzzles with this.

This is ridiculously cool. I wonder what kind of cool things will be made with this.
This is amazing, man. Been meaning to make something like this for a level.
Hacks:
Oha, that's impressive, especially with the lines.
Oh hell yeah, this is awesome! A hack for programmers! I love the smooth animations. Hope to see more of this! Will definitely give it a try.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Oh no, binary logic in SMW. The horror!

Really cool man! Puzzles like this is always fun.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Thank you all for your awesome replies! #tb{^V^}

It was indeed quite a hassle to make this work (what you see is actually the third version made from scratch) and I think I have now struck a balance between efficiency and versatility.

Originally posted by Major Flare
Graduation Nostalgia ON!

Now there's a very impressive work done here. Incredible. I may take a guess that ExAnimation and some related shenanigans were used, right? Either way, I can see this being used in more detailed sci-fi levels.


Acutally no ExAnimation here (except for the flashing wires), it uses good 'ol Map16 changes and fast-travelling cluster sprites.

Originally posted by Noivern
Just a heads up, I edited your post to change the download link to use url tags instead of spc. Clicking it threw an error instead of downloading.

I have no idea what this could be used for but it is impressive nonetheless.


Thank you! I am not too familiar with the forum stuff.
LDA $THREAD
AND #$SCREENSHOTS
ORA #$LIKE
EOR #$COMMENT
STA $THREAD

That's indeed interesting.
This is very impressive indeed. The effect really gives it out.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

This makes me, as a Comupter Engineering student, very proud if you made these to SMW! A revolutionary idea, indeed.

Keep up the good work, man! You're doing guh-reat!
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This was a joy to play. It's a very practical and engaging way to teach logic gates. I think the concept is too complicated to be used as a single puzzle in a hack, but a full hack based around it could be a wonderful idea, as this demo shows.

I also love how smoothly the whole system works. You've truly put a ton of effort into it.

By the way, the puzzles reminded me of an old Flash game called Chasm. I guess I'm just weird.
I loved it. Excellent puzzles. Took me back to undergrad.

Did run into some bugs though. If you hit two of the source blocks at once, it seems to break one of them. I've got a clip.

Also, walking to the left in the adder room crashes the SNES after doing that. Might just be an hardware thing, but my sd2snes turned off entirely.
Thank you again :D

Originally posted by Telinc1
This was a joy to play. It's a very practical and engaging way to teach logic gates. I think the concept is too complicated to be used as a single puzzle in a hack, but a full hack based around it could be a wonderful idea, as this demo shows.

I also love how smoothly the whole system works. You've truly put a ton of effort into it.

By the way, the puzzles reminded me of an old Flash game called Chasm. I guess I'm just weird.


Thank you! I had never played Chasm, the inspiration came more from a Flash game "Gates of Logic" which I played as a child. Guess we're both weird #tb{^^}

Originally posted by patcdr
I loved it. Excellent puzzles. Took me back to undergrad.

Did run into some bugs though. If you hit two of the source blocks at once, it seems to break one of them. I've got a clip.

Also, walking to the left in the adder room crashes the SNES after doing that. Might just be an hardware thing, but my sd2snes turned off entirely.


Thanks for the bug report! I'll definitely look into that. The bug in de adder room may be a hardware thing indeed, as it worked fine in BSNES+.
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SpriteBlockSuper Mario WorldDemo