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Make me destroy SMW

Super Mario World

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Not sure if you're up for it, but make Google mistranslate to different languages and back until the text is terrible in various text boxes. Or at least the ones you're likely to see.




Change the palates of the OW randomly to other palates from another OW.




Possibly randomly pick palettes for the stages in Yoshi's Island, and Valley of Bowser.

Originally posted by Samantha

epic

My final change is adding a single yellow switch block tile under Mario and an invisible block above Mario in Donut Plains 1 so the player is required to get the yellow switch.

like-a-so:


This was actually really fun haha, thanks for making this thread a thing.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Make Yoshi's House only be exitable by death;
Make Donut Secret House's door leading to the big boo boss send you to a test level (and put the door to the boss in a random place if you want);
Make Tubular unbeatable unless you have all switch palaces (put the switch blocks as the ground after the goal point).
Put Bowser's theme (the main part that starts very loud) in Donut Plains 1.
#thp{O_O1}
make all the switch palaces have munchers everywhere

make it impossible to get capes until vanilla dome

delete all powerups for 105

hopefully this isnt too much


Keep your spirits high, and your noodle sweaty!
SMW but Mario has his infamous SMB1 Physics




Put a hole right in the beginning of YI1 and DP4's bonus rooms.

Move message blocks of YI4 to the main level into whatever places you want.

Replace all the walk-through ground tiles with 1F0 in Chocolate Island 2.
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

Replace all normal goals with the "goal sphere orb" and hide the orb in every level in a neat place that is different than where it currently is.

So normally you just have to get to the end of a level and get the normal exit, but now you have to find the orb and the orb can be anywhere in the level. Do this for every playable level that has a normal exit.

Use the goal sphere in the levels mentioned above even if the orb doesn't use the proper graphics.
1. Remove all platform sprites from level 005

2. Globally change the back area 3 color 0 | 255 | 255

3. Use a different port of yours for every single room in Bowser's castle (aka Shit House now)








Change the first area of Gnarly (level 12A) from a vertical level into a horizontal level, while leaving all objects and sprites where they end up. (Also, perhaps assign an exit to level 1C4 from screen 05 if you do this, so that the pipe there doesn't lead to a bonus game trap.)
Make 90% of sprites be Footballs.
Make all switches create 4 tiles high walls in very annoying places

put invisible 1f0 tiles all over the place

use old addmusic to make the music break
"Not all pie sitters cry."
-James Morgan McGill
Extend Tubular to use all 1F screens
Change all sprite GFX to GFX13.bin.
Change $00D718 (PC 0x05918) from 1E to 00 to make Mario run even when X/Y is not held.

Mess up all the overworld, mess up all the map16, mess up all the graphics.
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My hacks:
Bowser's Castle (finished)
Bowser's Castle 2 (finished)
Super Mario World - Mushroom Revolution (Work in progress)
Layout by Koopster
Originally posted by Samantha
Originally posted by Von Fahrenheit
1. Replace the powerup sprite that falls from Mario's item box with a falling spike


You mean change the graphic? That would mean I have to replace all the powerup sprites with falling spikes.

Unless you mean make falling spikes fall from the reserve box and in that case I can't ASM to save my life.


I meant both lol

if you're comfortable with it, try this:
Code
org $028049
	LDA #$B2


If that's too scary, just changing the graphic is fine :)

allow shy guy emojis in post footers you cowards!
export all shared palettes to file and reinsert them as level palettes for level 104,105 and 106

Benny Harvey RIP, miss you big man.

Enable layer 3 beta cage in all levels that don't use other types of layer 3 (or some levels of your choice, if that's too many).
can you flip random frames of marios gfx file upside down?
// Layout by Maxo
Make all special world levels have a very fast autoscroll and other random generators

Super Mario World