First question that pops into mind: what happened to "the Ultimate P-switch Void" title? After a long while of developing the plot, I've decided to hold a twitter poll that decided whether to include the old subtitle, change it to either one of two other options, or have each subtitle site-exclusive. The result was the latter, and so SMWC has this new name in place! So no this isn't a sequel, this is still the same game just with a different title.
Second question: Where is the release? Unfortunately due to myself and Mellonpizza's busy schedule, we were unable to do anything for this year (which explains why there is no "TEAM NIGHTMARE Direct"), but the direct has promised more coming this C3 which is why I thought it was fair to make this thread. I'm aware people are eagerly waiting for what comes next after our previous project, Krack The Hack. I won't confirm anymore deadlines, but we are very much wanting to release this as much as our fans wait for the game.
Third question: Who is Mortis Ghost? Here he is in his full glory:
This is the main villain of P-switch: a giant X-switch angelic creature enacting on revenge. The name comes from the creator of "off". If you remember from the P-switch demo, Mario hits the P-switch Palace at the end and unleashes what would be known as the X-switch Void. This thing is that very location, ready to destroy the world since the palace is what kept this moon-sized monster at bay.
Enough talk... here's some screens on what has been at the works:
This is a blade that Mario can spinjump on, and it follows the player's position. (also is that retry???)
Instant-kill fire with a grand wave effect. Mario even screams when being touched by it! (P-switch is only used for demoing purposes)
Buffer-inputs return in P-switch, and it's much needed too considering you can explore Yoshi's island as the game expands more and more. It's handy for those who'd rather not press the directional buttons rapidly.
All four original P-rooms return as well, better than they've ever been before! One small note is these will differ from the demo version, as we want this to be as good as they can be.
Other little plans:
Since we're working on 100 Rooms as well, we thought it'd be fun to have Luigi be playable in this project too. The plot has both of them on screen at once, so naturally this would make sense as an addition. We have the ASM for him, so why not right?
Songs Made so far:
Brothers' in Arms - The title theme, currently not an SPC. Uses a bunch of leftmotifs from Krack The Hack (you'd know why if you played it).
POWser's New Grounds - The boss theme for POWser (yes he also returns as a minor villain).
One of the few reasons why we haven't worked on it as often as we like is mainly because...there will be a unique custom boss for this game. I am currently helping with creating it's attacks, but due to spoilers I cannot mention what this boss is. Me and mellon are working together to make this battle as good as it can be. There's a lot more than that of course, but again a lot of these details will ruin the surprises we have in store.
That's all I got for now. There will be more in store for the final release!