I don't have a name for this yet. I'll get there eventually.
I'm hoping to actually release a 4-level demo tomorrow. These levels take too long to make.
Here's some screenshots:
I'm not sure this really displays how I want it to, maybe they look a little boring. Oh well.
I wanted to go for a 'Mario' feel, still. So far there's a lot of SMAS assets. I like how they look.
Intended features:
Uses SA-1.
+ Exploration. Yoshi coins matter (star coin system*), so find them! But, they are not mandatory, so you don't have to look for them if you don't want to. The intention is to make heavy use of Lunar Magic's new variable level sizes: I think a lot of these levels will end up much larger than average.
+ Multiple Midway Points, to make long levels feel less punishing.
Use of Conditional Map16 to prevent farming item boxes*
+ Extra Powerups; Use Dynamic Z to DMA new Mario graphics.
+ Red Coins as additional collectible*
+ Bonus Rooms count towards % total*
+ Unrestricted Powerups. Yoshi allowed in every level; No level shall force you to abandon him.
+ Screen-scrolling pipes
Sadly, much of this (*) is unimplemented fully at the moment or still contains bugs (nothing gamebreaking). However, I did want to gauge some interest in these style of levels. They are large and my intent is to make the mod rather challenging (hopefully, in a fair way).
Look out for a download link here in the next day or so. I'm trying to clean up and complete some of these levels, still. At the very least, I'll post something where the levels are playable even if they aren't complete.
Thanks very much for looking.
e: Demo is here:
Click to download!
As I note in my post Here, it is less done than I would like for C3. I considered not posing anything, but I figured a little bit (even if rather disappointing) is better than nothing at all. I (finally) took lots of time to fix some of the buggy graphics and other little things that had been piling up for some time, so I guess that's a plus for now.
The ROM is unlocked,but the game name is changed. Please feel free to take a look around. (e: I left some silly testing stuff lying around. Please redownload if you've already downloaded it.)
Thanks again!
I'm hoping to actually release a 4-level demo tomorrow. These levels take too long to make.
Here's some screenshots:
I'm not sure this really displays how I want it to, maybe they look a little boring. Oh well.
I wanted to go for a 'Mario' feel, still. So far there's a lot of SMAS assets. I like how they look.
Intended features:
Uses SA-1.
+ Exploration. Yoshi coins matter (star coin system*), so find them! But, they are not mandatory, so you don't have to look for them if you don't want to. The intention is to make heavy use of Lunar Magic's new variable level sizes: I think a lot of these levels will end up much larger than average.
+ Multiple Midway Points, to make long levels feel less punishing.
Use of Conditional Map16 to prevent farming item boxes*
+ Extra Powerups; Use Dynamic Z to DMA new Mario graphics.
+ Red Coins as additional collectible*
+ Bonus Rooms count towards % total*
+ Unrestricted Powerups. Yoshi allowed in every level; No level shall force you to abandon him.
+ Screen-scrolling pipes
Sadly, much of this (*) is unimplemented fully at the moment or still contains bugs (nothing gamebreaking). However, I did want to gauge some interest in these style of levels. They are large and my intent is to make the mod rather challenging (hopefully, in a fair way).
Look out for a download link here in the next day or so. I'm trying to clean up and complete some of these levels, still. At the very least, I'll post something where the levels are playable even if they aren't complete.
Thanks very much for looking.
e: Demo is here:
Click to download!
As I note in my post Here, it is less done than I would like for C3. I considered not posing anything, but I figured a little bit (even if rather disappointing) is better than nothing at all. I (finally) took lots of time to fix some of the buggy graphics and other little things that had been piling up for some time, so I guess that's a plus for now.
The ROM is unlocked,
Thanks again!