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The ASM Requests Thread

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Request name = 12 overworld submaps
type = Patch (or UberASM)
Description = This patch divides the main overworld into six equal parts.
Originally posted by NoMoreStars
Name: NSMBU Goombrat
Type: Sprite
Description: Similar to the SMB3 Goomba but avoids walking off of ledges like a Red Koopa Troopa.

I like it! But we need to make like the sonikku goombrat,having various behaviors.Maybe we make it use only SP1 and SP0.
Thinking about what patcher to use.
Originally posted by CalHal
Originally posted by DaHitmenGuy
Name: Snow Pokey
Type: Sprite
Long Description: A snow versión of pokey when Mario bounces on, it converts in a snowball like Super Mario Maker 2 and then grabs the snowball to throw

The Snow Pokey is in development by EternityLarva

I would see EternityLarva updating the SMM2 spike and spikeball with the snowball variation since he is creating the Snow Pokey, adding it.

Here is the link: https://www.smwcentral.net/?p=section&a=details&id=23313
Super Mario World: Season 3: 2nd demo complete
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Originally posted by CalHal
Originally posted by Thiago678
Originally posted by NoMoreStars
Name: NSMBU Goombrat
Type: Sprite
Description: Similar to the SMB3 Goomba but avoids walking off of ledges like a Red Koopa Troopa.


I like it! But we need to make like the sonikku goombrat,having various behaviors.Maybe we make it use only SP1 and SP0.


Originally posted by CalHal
Request Name: Goombrat / Goombud
Type: Sprite (PIXI)
GFX: https://mfgg.net/index.php?act=resdb¶m=02&c=1&id=35892
Description: These enemies acts like a Goombas, except they don’t fall off of ledges like the red Koopas. You can give them wings if the extra bit is set. With the wings, they have combined jump height patterns like in SMM2. They will 2 normal green parakoopa jumps, after that, 1 higher jump. If they land after the high jump, they turn around to the other side doing the same jump pattern and again at the other side.

I think for the extra bit, maybe we can get a Goombrat with wings like in Super Mario Maker 2. The wings makes the Goombrat bounce 2 times and 1 high bounce, then it turns to the left side doing the same bounce pattern and back to the right side.

I was thinking of a squishable Sonikku's goombud,without using SP4...Later i will request another version with more variables and without using SP3 or SP4.
Uhh...can someone please do that super score patch compatible with 8 digits and SA-1?And the galoomba/galoombrat sprite?
My rom hack is in work.
Thinking about what patcher to use.
@ CalHal and Thiago678 This thread is not to discuss what you want in a sprite or piece of code it is to request ASM. To add to that, you also should not keep quoting other people to add in your own desires for sprites or other pieces of code when that was not what the original requester wanted.

On top of all of that DO NOT just point people to unrelated sprites or pieces of code.

Continuing to do this may result in disciplinary action.

Even though the above is directed at specific users it is also a good reminder for everyone who uses this thread to follow the rules which are posted in the original post.
Name: Upgrade System

Type: Patch

Description: This patch allows you to get a powerup after obtaining a certain personalized amount of coins, lives, exits, points, bonus stars, etc...
Name: Galoomba/Galoombrat
Type: Sprite
Rescources: GFX.
animation table:

Yup,i already requested this,but i have a new description:
- x00 - Standard Galoomba
- x01 - Winged Galoomba (identically to sprite x10, the Winged Goomba)
- x02 - Para-Galoomba, flying left (identically to sprite x08, the green Para-Koopa)
- x03 - Para-Galoomba, bouncing (identically to sprite x09; initial Y position determines jump height, the green Para-Koopa)
- x04 - Para-Galoomba, flying horizontally in intervals (identically to sprite x0A, the red Para-Koopa)
- x05 - Para-Galoomba, flying vertically in intervals (identically to sprite x0B, the red Para-Koopa)
- x06 - Para-Galoomba, oscillating vertically while flying to the left (identically to sprite x39, the Eerie)
- x07 - Sliding Galoomba (identically to sprite xBD, the sliding blue shell-less Koopa)
- x08 - Para Galoomba (identically to sprite x3F, the parachute galoomba)
- x09 - Cluster of para-galoombas,wave motion (identically to sprite xDE, a cluster of eeries.

Setting the extra bit will make stay on ledges.It only uses SP1 and SP2.Make compatible with SA-1 and 8-digits score.



Tahixham Edit: don't post massive images that stretch the website tables.
Thinking about what patcher to use.
Request name: Super Mario Maker Stretch
Type: Sprite
Description: A boo attaching in a solid block based in Super Mario Maker series and they aren't connected to a white platform but in a solid block ground as I told
Originally posted by CapitanFrio09
Request name: Super Mario Maker Stretch
Type: Sprite
Description: A boo attaching in a solid block based in Super Mario Maker series and they aren't connected to a white platform but in a solid block ground as I told

What's the difference between what you want and the sprite that already exists? You don't need to make the blocks it walks on a white platform, you know. They just have to act as tile 140.
It's easily the best thing I've done
So why the empty numb?
Originally posted by Koopster
Originally posted by CapitanFrio09
Request name: Super Mario Maker Stretch
Type: Sprite
Description: A boo attaching in a solid block based in Super Mario Maker series and they aren't connected to a white platform but in a solid block ground as I told

What's the difference between what you want and the sprite that already exists? You don't need to make the blocks it walks on a white platform, you know. They just have to act as tile 140.

Mmmm Ok, I didn't see the way of get that sprite for the ghost house levels
Request name: Swimming Koopas
Type: Sprite
Tool: PIXI

Description: "A Koopa Troopa that loves to swim underwater, it can act like a Blurp Fish where they swim forward non-stop, or they can be like cheep-cheeps where they swim horizontally or vertically"
Request name: Super Mario Maker 2 - Super Mario World Koopalings
Type: Boss sprite
Tool: PIXI
Short description: The Koopalings act like SMM2 SMW version and also can be a new obstacles for boss stages. An alternate moveset when one of the Koopalings when they are bounced, they can move the shell towards Mario like the Ludwig Koopa original moveset of the SMW game
Request name: carryable block
Type:sprite
Description: A block that mario can throw and carry it can't kill sprites but it can interact with blocks.


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As Of 1/28/2024.
Link To New Request Thread


This thread has now been replaced with a new request thread as the requesting rules have undergone a large overhaul.

If you posted a request here that has not yet been claimed, you will need to repost it in the new thread linked above following the new ruleset.

Thanks!
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