Originally posted by Final TheoryBut remember you also need time for beta testers and feedback. There is a lot of fine polish that goes into these projects at the end.
Yep, I'm planning for a lengthy testing phase at the end where I hand out stuff to testers and simultaneously make revisions. Ideally that would begin in a couple of months, but we'll see - for now I hope I can get two more levels done until C3.
Originally posted by CounterfeitI just went through this whole thread to see everything you've done since this hack just looks like you've poured your whole heart into it. While I really like your style, which seems like a marriage of photo-realistic textures and hand-drawn line work, what really got me excited was seeing how it all came together with the level design, the integration of the gameplay gimmicks and environments thereof, and the endless atmospheric touches to make this a comfy, casual, relaxing experience-to-be.
Hey Counterfeit, great to see you back! So nice of you to take the time to sift through it all, and I'm glad you like what I made.
Originally posted by CounterfeitThere's one question I have: how is your ROM's free space at this stage of development? (That has been a death knell for a few ambitious projects in the past, but you're also very seasoned - no pun intended - and I expect you have been making optimizations as often as possible.)
Luckily, space so far isn't nearly as much of an issue as I thought! Even with more than half the content done, my ROM is still 2MB out of 4. It seems what weighs large hacks down is less the resources and more the sheer length, and mine only has four and a half worlds worth of stuff.
(Though I have yet to receive and insert all of the music, so if that turns out to be the biggest space hog I'll have to do some serious compressing elsewhere.)