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Remove powerups after entering/ending a level

Was wondering if there is a way to make sure a player starts each level with no powerups?

I believe this is a feature included in newer versions of retry patch however I'm unable to use a recent version of it with the feature as I'm using the LX5 powerup pack which is incompatible with any version besides retry_v2.045 as far as I'm aware. I've done a good bit of testing and I can only get this particular version to work with the pack. Unfortunately this version lacks many features, which is a bit of a shame.

If its a no-go I'll go back to using my other baserom, the powerup pack seems super cool but comes with some serious caveats as far as I can tell from my small amount of experience with it. Worth asking though!

Thanks :)
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Well, if you want to start all the levels with no powerups, you may need to use the counterbreak code with Uberasm. The .asm file is configurable, but I don't know if it also works in just a single level.
Gotta aim fast.
You can use the new update of the retry patch by LX5 which adds compatibility with his powerups (and it has the counterbreak option). Otherwise you can use the UberASM posted by MegaSonic.
Awesome thanks guys, didnt know there was a new version of the retry patch. Problem solved.
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