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sprite problems

i am trying to insert the pokey sprite that is a disasembly of the regular pokey sprite in lunar magic i a have inserted the sprite sucsessfully in pixi and i inserted that i used the extra bit that it said to use and it spawns in as a normal koopa if someone would let me know what i am doing wrong that would be great
Originally posted by i make mario smw hacks
i am trying to insert the pokey sprite that is a disasembly of the regular pokey sprite in lunar magic i a have inserted the sprite sucsessfully in pixi and i inserted that i used the extra bit that it said to use and it spawns in as a normal koopa if someone would let me know what i am doing wrong that would be great


You are probably setting the Extra Bite to 1, the minimum Extra Bite for a custom sprite is 2, so set the Extra Bite to 2.
i tried that it does not work it is a custom sprite i don't know why its working i also tried 3 and that does not work
Originally posted by i make mario smw hacks
i tried that it does not work it is a custom sprite i don't know why its working i also tried 3 and that does not work


Hmmmmmm... You put the same id in Command that was in list.txt?
yes i put in the same id i wonder if it is a graphic or animation issue
Are you sure you aren't putting the extra bits in the extensions?
do i have to put a extra bit number in extensions if so what bit number would it be 3 or 2 i did not put any extra bit numbers in the extensions but does a number have to go in the extensions box
No, it go in the extra bit, I was just asking if you put in the extension instead of extra bits slot
i put it in the extra bit
i got the pokey to work it in serted what numbers do i type in to speed it up


Open the sprite's ASM file in a text editor (such as Notepad), and find these lines:

Code
XSpeed:		; X speeds for each direction (right, left)
db $02,$FE	; holy fecal matter, this sprite is slow

Adjust the two hexadecimal values here. The first value should be positive (01-7F) while the second value should be negative (80-FF).

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