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Lessness World by Alex_X8

File Name: Lessness World
Submitted: by Alex_X8
Authors: Alex_X8
Demo: No
Featured: No
Length: 29 exit(s)
Type: Kaizo: Light
Description: This romhack is dedicated to the speedrunner and Twitch streamer Lessness!

I designed this hack in a light kaizo difficult style, in which it tries to challenge the player in a fair way, focusing on precise jumps and movements. It features some of classical kaizo tricks in its levels (regrabs, shell jumps), and also equilibrating the challenge and fun for the player experience. Despite of that, there are couple of trolls there.

This hack features:
- Most vanilla graphics and some custom graphics.
- Custom music.
- Custom bosses.
- Instant retry system.
- No overworld patch.
- ASM patches in some levels.

Good luck, and I hope you enjoy it! :)
Screenshots:
Exits were confusing to track, I tried to count every goalpost/orb/boss.

Level 1- OK
Level 2- Kind of a strange mushroom to give out in the first half, Kaizos don't typically allow free powerups.
Level 3- counterbreak or a way to take away feather should be added to not break other level since you can just fly over them.
Level 4- you can wait for a single eerie and ride him across the whole 2nd part, hardly challening enough for kaizo
Level 5(Ghost House Part 2)- Some really akward bounces on the bubbles and a really trivial section with a boo ring after the shell jump
Level 6- Long winding sections of easy swimming should be cut short or removed.
Level 7 (Castle) - OK
Level 8 - Football falling section was kind of weird, can skip 1 of the footballs?
Level 9 - Extra shell?, can take a mushroom/yoshi out of the level.
Level 10- Rope colors were pretty similar it took me a while to distinguish between them (dont necesarrily have to fix, just pointing it out). Can respawn fires and ride them across the level.
Level 11- OK
Level 12 - (motor skills/saws/flames)- OK, beginning was kind of cryptic
Level 13- (motor skills/ball n chain) - Huge Difficulty spike - Spawns of the koopas were very awkward not allowing any hesitation but sporatically placed. I don't know if the koopas were supposed to be bounced on as skipping some made it easier. Can swim in various parts of the lava.
Level 14- You can just carry the shell to the end and hit the block, it looks like you were supposed to throw it earlier?
Level 15- (water level)Autoscroller half you can swim under most of the level.
Level 16- Lots of extra star blocks make the star run pretty trivial. You can skip star blocks and even parts after the star run
Level 17- You keep shooting lines of bullets at the player at the end of levels, could probably change it up since this is the 3rd or 4th time its happened so far.
Level 18 -OK
Level 19- cloud background - the falling shells don't fall consistently because they are spawning at a point where mario pauses to make some jumps.
Level 20- Boss fight- some of the sparkles screen wrapped to make it look like they were on top of the screen when in reality they were on the bottom.
Level 21- (red cave) - Enemies occasionally were despawning because there were too many on screen.
Level 22- (green cave) - I dont know if the coins are meant to be helpful on the fall, because if so they are not. can skip throwblocks? by screen scrolling and spawning next saw.
Level 23- (purple foreground/ scrolling black background) - Can jump over the top of the last half -after the double shell jump
(grey room w/shell bros) really confusing room overall since you cant see whats going on because of the camera
I skipped the boss door in my first run because i was getting secret vibes. I'm not sure how I feel about secrets in a hack with no overworld since you cant go back and see what you skipped.
Level 24(gray ghost level)- I have no idea whats going on, a bunch of open space with boos scattered everywhere and fishing boo, doesnt seem much thought was put into the placement of things.
(mouser)- he just kills himself if you stand in the corner.
Level 25(dark red brick level)-another big difficulty change- some really tough regrabs in this level. can skip the throwblocks by grabbing a koopa. the entire ending with the platform on 1f0 was a nightmare.
Level 26(purple room pink spikes - more lava you can swim in

Overall closing thoughts-

Sometimes I didn't know if the hack was trying to be a kaizo hack or trying to be something else. typically kaizo hacks have very specific ways to beat levels with little variation and items given out should be sparse and be used to their full extent. Enemies seemed as if they were placed randomly 50% of the time and I was never sure what I was supposed to jump on or be using. The ending was extremely confusing to me since I read a message block telling me I was in the final level only to play 5 more levels and spend another couple hours playing. I think this hack has some good ideas but it really needs to be fleshed out with more testing. One of your testers told me that they used savestates which is basically not testing anything if its meant to be played without them. (I know this isn't your fault but I thought I should make you aware)
File Name: Lessness World
Submitted: by Alex_X8
Obsoletes: Lessness World
Authors: Alex_X8
Demo: No
Featured: No
Length: 27 exit(s)
Type: Kaizo: Light
Description: This is my first romhack. It's dedicated to the speedrunner and Twitch streamer Lessnessv. This game tries to challenge the player, focusing on precise jumps and movements. It features some of classical kaizo tricks in order to clear the levels.

This hack features:
- Custom music.
- Some custom sprites.
- Instant retry system.
- "No overworld" patch.

I hope you enjoy playing it. I'll really appreciate your comments and constructive criticism.

---------------------------------------

v1.1
Patch updated to fix an issue in bonetrousle level, in which the checkpoint brings you to an empty screen falling and dying over and over again.

Level D (after beating Fryguy) redesigned to prevent rope glitch. Minor changes in other levels.

---------------------------------------

v1.2
- Minor changes of level design in some levels (to prevent blind jumps or coin trail dependant jumps).
- Minor changes of graphics placement in some levels (cement blocks, munchers and foreground in general).
- Changed some sprites position in some levels.
- Edited some palettes in some castles and ghost house levels.
- Fixed the "spawn throw-blocks" ASM.
- Music changed in some levels.
- Music volume modified in some levels.
- Removed some flashing effects in background for the final level.
Screenshots:
Rope Level: You can ropeglitch and skip the whole level.
Underwater level: You are able to clip through the floor here and skip the first half.
Red Walljump level: You can jump over the level right at the beginning and skip most of the first section. 1
Any % Castle: If you jump off of a wall with a spinjump you cannot change your jumps in mid-air again with motor skills which breaks the level.

Fix the things above and this should get accepted.