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Uberasm: Using multiple patches.

;gamemode 14.
main:

JSL ScreenScrollingPipes_main
JSL Slippery_main
RTL

This is what my gamemode 14 looks like.

When i run both files at the same time they dont give my an error but they dont work properly in the level either

If i remove one of the files the other works fine

So for for example this works

;gamemode 14.
main:

JSL ScreenScrollingPipes_main
RTL

and this works

;gamemode 14.
main:

JSL Slippery_main
RTL

but together they don't

how can i tell if its something in the code thats conflicting.
Both of these use ram address $60 by default.
Change one of them to use another free address instead.
Ok i understand what your saying but still cant seam to get it to work.

It looks program 1 uses $60, $61, $62, $63 and $79

And like you said program 2 was using $60

Now i went here to try and find what free ram i may be able to use.

https://www.smwcentral.net/?p=memorymap&game=smw&u=0&address=&sizeOperation=%3D&sizeValue=®ion[]=ram&type=Empty&description=

ive tried $58, $5C and $7C but none of them seam to be working. When mario touches the block he turns disappears.


notes:
(program 1 is now back to working)
(program 2 needs 1 byte of free ram)

Any ideas of how i can find a usable free ram address