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UberASM clashes with the retry patch

Hello everyone!


I've been working on an SMW hack for a while now, and ran into a problem with some UberASM and the retry patch.
They both work fine on their own, but once I apply the uberasm to the stage, the graphics on the retry screen mess up.
Could someone help me fix it?

Retry patch https://www.smwcentral.net/?p=section&a=details&id=18751
UberASM I'm using: https://www.smwcentral.net/?p=section&a=details&id=20613

Thank you,
Coockie1173
I cannot say what the problem is. But I want to make you aware that you can modify a setting in retry_table.asm, so you don't see the graphics at all and retry automatically. Not sure if this is an option for you though.
Originally posted by DasFueller
I cannot say what the problem is. But I want to make you aware that you can modify a setting in retry_table.asm, so you don't see the graphics at all and retry automatically. Not sure if this is an option for you though.

I thought about that but I don't really want to use that option, thanks tho


It's because of these lines in the lights ASM file:

Code
    LDA #$00    ; | 0 on main screen should use windowing. (TMW)
    STA $212E   ;/  

Change 00 to 17 to fix it.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
It's because of these lines in the lights ASM file:

Code
    LDA #$00    ; | 0 on main screen should use windowing. (TMW)
    STA $212E   ;/  

Change 00 to 17 to fix it.

Thank you very much! ^^