Originally posted by Mikelan
The problem is when I try to add the sprite in lunar magic. A pink koopa appears instead of the original sprite. Some of the sprites I already inserted work.
I saw this in another post but is not working for me, probably did something wrong. If you can explain me how to do this that would be great:
There's a bug in asar which causes PIXI to softlock on some roms.
To fix this run the tool via command line with -npl
Code
pixi -npl <rom name>
Note that you will not have the per level sprite features since those use code that cause the softlock in asar. Since barely anyone even uses those it probably doesn't matter though
I'm kinda new with lunar magic so please try to be really specific if you can. Thanks
I saw this in another post but is not working for me, probably did something wrong. If you can explain me how to do this that would be great:
There's a bug in asar which causes PIXI to softlock on some roms.
To fix this run the tool via command line with -npl
Code
pixi -npl <rom name>
Note that you will not have the per level sprite features since those use code that cause the softlock in asar. Since barely anyone even uses those it probably doesn't matter though
I'm kinda new with lunar magic so please try to be really specific if you can. Thanks
You have to set your sprite's extra bites to 2 (or 3, just press insert while sprite editing mode is selected, place your sprite's number [from list.txt] and set the extra bites, note that if your sprite has the extension .cfg, your icon on the lunar magic will be an X).