Hello everybody,
I have another question regarding sprites but this time it's about animation.
I can only do an easy two-frame loop of a 16x16 sprite but I need some knowledge for a sprite I'm working on.
The things I need to know at this moment are:
-how do I make a loop that has as many frames as I want?
- how do I match action to a certain tile displayed (for example when tile $6B is displayed do this)
Some things I would like to know but are not necessary
-how do I animate 32/64 sprites (generally sprites that have a gfx loop)
-how do I make some frames move faster/slower (i could put the same tiles in the pointer to make it slower but maybe there is a fancier way?)
-how do I make a pointer go back and forth? (same thing I could just put the same tiles in reverse order But I suppose there's probably a more efficient way)
that is all, thank you and have a good day!
I suck at ASM and AMK
I have another question regarding sprites but this time it's about animation.
I can only do an easy two-frame loop of a 16x16 sprite but I need some knowledge for a sprite I'm working on.
The things I need to know at this moment are:
-how do I make a loop that has as many frames as I want?
- how do I match action to a certain tile displayed (for example when tile $6B is displayed do this)
Some things I would like to know but are not necessary
-how do I animate 32/64 sprites (generally sprites that have a gfx loop)
-how do I make some frames move faster/slower (i could put the same tiles in the pointer to make it slower but maybe there is a fancier way?)
-how do I make a pointer go back and forth? (same thing I could just put the same tiles in reverse order But I suppose there's probably a more efficient way)
that is all, thank you and have a good day!
I suck at ASM and AMK