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Basic question on level clears

Hi, I am currently working on my first hack, and I wasn't able to find any answers to this in my research.

Basically, I have set all the levels on the OW Yoshi's Island to enable movement and all directions, so I can test more than three levels at a time. At somepoint I think I somehow disabled the events from occurring.

The problem is now whenever I clear one of my levels, save, and reload the rom, the save files still say 0 clears.

Is this just because I am no longer triggering the overworld events for each exit? Once I finished making all the levels, and recreate the overworld correctly, will that then cause the cleared exits to be "counted"? Or have I royally messed up something in my hack without realizing it?

Thank you for any info you can provide.


Originally posted by slopcore
Is this just because I am no longer triggering the overworld events for each exit?

Yeah, pretty much. SMW doesn't keep an explicit count of the number of exits actually obtained, it just counts the number of events that have been triggered. So obtaining an exit in a level that has no event set will not add to the exit count for the file on the titlescreen.
(similarly, obtaining two exits in two seperate levels that share the same event number will only count as one exit on the titlescreen)

The event doesn't have to actually do anything though, so you can just assign the event numbers without placing any event tiles.

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Originally posted by Thomas
Originally posted by slopcore
Is this just because I am no longer triggering the overworld events for each exit?

Yeah, pretty much. SMW doesn't keep an explicit count of the number of exits actually obtained, it just counts the number of events that have been triggered. So obtaining an exit in a level that has no event set will not add to the exit count for the file on the titlescreen.
(similarly, obtaining two exits in two seperate levels that share the same event number will only count as one exit on the titlescreen)

The event doesn't have to actually do anything though, so you can just assign the event numbers without placing any event tiles.



That makes a lot of sense! Thank you!!