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Super Mario World: Just Keef Edition

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Was it a Blast from the Past?

93.2% (68 votes)
6.8% (5 votes)
Originally posted by Rhizy27
Hey, great hack! Although, I do seem to have a problem. In Fossil Canyon, I can't get access to the secret exit in the pipe area with the dolphins. Once I get to the exit pipe, the screen is supposed to keep scrolling, but it just doesn't, I can't go past that pipe. I have it patched to 5.0, playing on Snes9x 1.6, everything else is fine. Every video I've seen has players just keep walking to the right, but my copy just won't do that. Something I need to do?



Nah your copy is fine. That is the level secret. It will scroll when you find the right way to get to that spot.
Trust the Fungus.
So this was just about the best thing I've played all month. You know SMW was the 2nd game I ever played (1st was Gradius 3.) But I can't say that at age 3, I had quite the imagination you must have had.

Not really into emulation or hacking, but when I saw someone showcase this hack on Youtube, I knew I needed to get into it right away just to play it. Now that I've had the refresher course, I think I might just check out some of the other hacks on this site. Thanks for the gateway addiction.

Concerning the dinosaurs, I loved each and every one of them design-wise, but there's something about them that doesn't really fit into the games visual style. I don't know what it is. Too American looking maybe?

I loved the extra love Yoshi gets in this hack. Double jump, and unlockable colors, that's the sort of thing I expect to see in the Mario games after world, but it would seem yoshi is all but forgotten in most proceeding games. Imagine if there were more colors than just the 4. It would be a great incentive to really comb through levels. That seems like it would be a good idea for a larger hack than the vanilla world.

I really liked your original levels, but some of them seemed a bit too difficult compared to the other vanilla levels. The Forrest secret level with the trees in particular was infuriatingly difficult, even though I really loved the idea.

I was most impressed with how you replaced all (but one) of the fortress bosses with original dinosaur bosses. Each one was a delight, except for Nothorton, who was just plain annoying.

I guess I got to join in with all the other people in this thread in saying I'd really like to see what a fully original hack by you would look like. As stated earlier, I really liked the creativity and design behind the original levels, but they stood out a bit in a vanilla hack. Let us know what you're up to, we're looking forward to it!
Thanks for your great work, Bensalot.
Btw. the new patch 5.1 at Romhacking is in real still the old 5.0 (same hashes), only the zip is called 5.1, but it contains still 5.0.
Thanks #tb{:DD}
@Bensalot
When will the new 5.1 patch be up correct, at Romhacking is still the wrong file.
Please be patient It's been less than a full 24 hours since you last asked about the version needing correcting.

People have lives outside of rom hacking and generally don't like being harassed.
Originally posted by Ninja Boy
Please be patient It's been less than a full 24 hours since you last asked about the version needing correcting.

People have lives outside of rom hacking and generally don't like being harassed.


Sure, didn't want to stress, sorry #tb{:DD}
I just thought he has overseen my post, that's it #tb{^V^}
No worries, I saw it. I'm in the process of adding one last prehistoric critter of Mammoth proportions lol. Just fyi the update is correct, I just labeled it wrong. I'll fix it but what you have is the most current release. All it did was fix a couple of minor bugs
Trust the Fungus.
it's Super Mario World but with more Dinosaurs!
Thanks for the new patch. It seems that the CRC32 hashes are always the same. Strange, I thought they must be different after each changing.

Wish:
Could you please add the version to the title screen, that would be great :D
Thanks a lot ^^
CRC32 checksums are easy to spoof mathematically, which is the case for BPS because mad scientists worked on the format. It should be used simply for surface error detection (if not 2144DF1C, tis brok). More advanced cryptographic hashes like MD5 and SHA-1 are necessary to differentiate files reliably. You don't normally have to elsewhere, but it's a rather neat feature to work with in the backend.
This is the only hack that lags on my phone and my computer. Bigger hacks like NSMW2 Don't lag for me.
ki
What emulator are you using? I use SNES9x and don't get any problems. Some emulatirs cant handle the bigger dinosaurs from what I have noticed. Im not really sure how to fix that.
Trust the Fungus.
Since it's a mobile emulator I don't think any of them are branched from current version emulator so it's probably just due to a slightly more inaccurate emulator.
Could you please detail what sprites the dinos on the right half of the image use? I'm especially interested in Tyravonous Rex.
I basically made alterations to the giant friendly mega mole sprite you can download on this site. All of the big dinos I made use that. But they take a lot of customizing and are tricky to work with.
Trust the Fungus.
Originally posted by Bensalot
I basically made alterations to the giant friendly mega mole sprite you can download on this site. All of the big dinos I made use that. But they take a lot of customizing and are tricky to work with.

I'd appreciate if you described what each big dino does. Some of these may prove useful for sprites I plan to rip, such as the Super Princess Peach chomp shark and walrus.
I enjoyed replaying this with brand new twists.

Question... Will you add the Super Mario Maker (and 2) songs? (Such as the Forest, Desert, Airship, etc.)


Have a frost day~
I am actually working on a huge update. It adds an intro cutscene to the game, the dinos will now be in the credits, the walking home credits roll is gonna be more of a cutscene to be more interesting, lots of bug fixes (ex finally figured out the issue with dragon coin saving. Turns out the NPC sprite was screwing with it. Gotta love how weird coding can be) Working on one more level, Tyravonous Rex and Leolapleurodon will now eat the player instead of doing normal enemy damage, sprite graphic updates on my custom dinos, and I am working on a very special surprise. So I'll consider adding that music. Stay tuned lol.
Trust the Fungus.
I noticed a few SMB3 things snuck in. The Birdo shoots the fireball from SMB3 Battle Mode and Clive shoots SMB3 podoboos.
Originally posted by Bensalot
I am actually working on a huge update. It adds an intro cutscene to the game, the dinos will now be in the credits, the walking home credits roll is gonna be more of a cutscene to be more interesting, lots of bug fixes (ex finally figured out the issue with dragon coin saving. Turns out the NPC sprite was screwing with it. Gotta love how weird coding can be) Working on one more level, Tyravonous Rex and Leolapleurodon will now eat the player instead of doing normal enemy damage, sprite graphic updates on my custom dinos, and I am working on a very special surprise. So I'll consider adding that music. Stay tuned lol.
Nice! I can't wait for the new update to come out! But when will it come?

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