Well, here we go again. I'm so glad that several of you users of SMWCentral were so willing to help pick up SMWCP2 again and make it shine better than it ever has before.
Six months of development and most of the soundtrack has been revised, several of the graphics have been updated by myself or others, and levels up to World 5 (Desert) have been added (except Frivolous Fires).
Other levels that were inserted (but may still be subject to minor or major changed) include Playground Bound and Lava Lift Lair. Blind Devil and I are working on Levels in World 6 (the carnival)
For those of you who are out of the loop, go check out what has happened 6+ months ago in the previous C3 thread here.
Here's a list of things that were changed (some levels may be still be revised in some way later):
-The following levels were inserted:
--Shemni-Frica Sea
--All World 4 levels
--All World 5 levels, except Frivolous Fires (Madame Mau boss not included)
--Playground Bound
--Lava Lift Lair
-Lots of songs were revised in some way, shape, or form
-A fair few bits of graphics were updated or inserted
Now, let's take a look at some of the graphics that I (and a few others) have drawn:
I updated the look of the World 2 boss, Alraune, who was simply referred to as "the dryad". Now she has an official name! Plus, she looks a lot cuter with my edits!
This is my take on that weird-looking mountain background, used in two carnival levels and a few other levels as well. I added carnival tents and gravestones to fit the level I'm currently revising, Terrifying Timbers.
Here's how the level looks with my current changes.
Here's another tileset that I decided to revise: a tileset that was originally just in Lava Lift Lair's second half. Now, the tileset is shown throughout all of Lava Lift Lair, as well as Smoldering Shrine. The pictures above are merely just a sample level. The palette version on the top is for Lava Lift Lair, while the one on the bottom is for Smoldering Shrine.
I'm working on updating Digsite Dangers' tileset to make it look more unique and stand out from the other desert ruins levels. This is a work-in-progress, so opinions and suggestions are always welcome!
Now, as far as music goes, here is a list of all .spc's showing the soundtrack in its current condition right now. The list of revamped and/or edited songs in the past six months include:
I would like to thank these users so much (especially Pink Gold Peach, as he contributed the most to the soundtrack revision) for their hard work and effort to polish the soundtrack to be in its best condition.
Now, if you guys want to take a crack and see what has been inserted and/or changed in the BaseROM so far, feel free to download the BaseROM down below:
Click me to download the BaseROM in its current condition! (last updated 10/12/2019)
Thanks for stopping by, everybody! Do you want to help save SMWCP2 from development hell and get it done, too? Feel free to check out the forum here, and/or join our Discord server here, to see what needs to be done! Or, go to the main page and find the forum and Discord link thread there; you can't miss it.
Six months of development and most of the soundtrack has been revised, several of the graphics have been updated by myself or others, and levels up to World 5 (Desert) have been added (except Frivolous Fires).
Other levels that were inserted (but may still be subject to minor or major changed) include Playground Bound and Lava Lift Lair. Blind Devil and I are working on Levels in World 6 (the carnival)
For those of you who are out of the loop, go check out what has happened 6+ months ago in the previous C3 thread here.
Here's a list of things that were changed (some levels may be still be revised in some way later):
-The following levels were inserted:
--Shemni-Frica Sea
--All World 4 levels
--All World 5 levels, except Frivolous Fires (Madame Mau boss not included)
--Playground Bound
--Lava Lift Lair
-Lots of songs were revised in some way, shape, or form
-A fair few bits of graphics were updated or inserted
Now, let's take a look at some of the graphics that I (and a few others) have drawn:
I updated the look of the World 2 boss, Alraune, who was simply referred to as "the dryad". Now she has an official name! Plus, she looks a lot cuter with my edits!
This is my take on that weird-looking mountain background, used in two carnival levels and a few other levels as well. I added carnival tents and gravestones to fit the level I'm currently revising, Terrifying Timbers.
Here's how the level looks with my current changes.
Here's another tileset that I decided to revise: a tileset that was originally just in Lava Lift Lair's second half. Now, the tileset is shown throughout all of Lava Lift Lair, as well as Smoldering Shrine. The pictures above are merely just a sample level. The palette version on the top is for Lava Lift Lair, while the one on the bottom is for Smoldering Shrine.
I'm working on updating Digsite Dangers' tileset to make it look more unique and stand out from the other desert ruins levels. This is a work-in-progress, so opinions and suggestions are always welcome!
Now, as far as music goes, here is a list of all .spc's showing the soundtrack in its current condition right now. The list of revamped and/or edited songs in the past six months include:
I would like to thank these users so much (especially Pink Gold Peach, as he contributed the most to the soundtrack revision) for their hard work and effort to polish the soundtrack to be in its best condition.
Now, if you guys want to take a crack and see what has been inserted and/or changed in the BaseROM so far, feel free to download the BaseROM down below:
Click me to download the BaseROM in its current condition! (last updated 10/12/2019)
Thanks for stopping by, everybody! Do you want to help save SMWCP2 from development hell and get it done, too? Feel free to check out the forum here, and/or join our Discord server here, to see what needs to be done! Or, go to the main page and find the forum and Discord link thread there; you can't miss it.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.