Totally unexpected, I know.
Part 2
Part 3
Super Mario Bros. 3
Regarding WIP hack - i may release a new demo during this C3 which will contain first world and first level of second world. I decided it to be 2 worlds short. It was a expiremental hack in the beginning and i don't want to hold it for too long. Anyway, here's some ASM stuff:
Crazy Chomp but in SMB3.
Bully from SM64 but in SMB3.
Eerie from SMW but in SMB3, also comes with a giant variant.
Shy Guys. Certainly not the first time they appear in SMB3 (see: SMB3Mix) but my version also comes with a giant variant. How cool is that?
Thwimp from SMW but in SMB3 (i know about slight sink, IDK how to fix).
Flintstones: The Rescue of Dino and Hoppy
Remember i've been fixing Flintstones last time with automatic hanging? This time i've fixed knockback... by removing it completely.
You can download it here.
Oh, and also here's improved hanging from previous C3 bc i forgot to release it.
Download.
Duck Hunt
Made a small ASM hack to change shot counter to being numeric, which allows for increased max of shots (from 3 to 9).
Part 2
Part 3
Super Mario Bros. 3
Regarding WIP hack - i may release a new demo during this C3 which will contain first world and first level of second world. I decided it to be 2 worlds short. It was a expiremental hack in the beginning and i don't want to hold it for too long. Anyway, here's some ASM stuff:
Crazy Chomp but in SMB3.
Bully from SM64 but in SMB3.
Eerie from SMW but in SMB3, also comes with a giant variant.
Shy Guys. Certainly not the first time they appear in SMB3 (see: SMB3Mix) but my version also comes with a giant variant. How cool is that?
Thwimp from SMW but in SMB3 (i know about slight sink, IDK how to fix).
Flintstones: The Rescue of Dino and Hoppy
Remember i've been fixing Flintstones last time with automatic hanging? This time i've fixed knockback... by removing it completely.
You can download it here.
Oh, and also here's improved hanging from previous C3 bc i forgot to release it.
Download.
Duck Hunt
Made a small ASM hack to change shot counter to being numeric, which allows for increased max of shots (from 3 to 9).