Last summer I introduced a small demo for Aether, but this time I'll be showing off something that's fairly small for now, but the scope of this will be quite massive. With the help of Maarfy, we've been radically revamping the player physics and animations into something that goes far beyond the simplicity of Super Mario World's. With over 500 possible frames possible, there's a whole lot of wiggle room when it comes to animation, as well as giving those animations dumb names for a lark.
So, just a small sample of what will be going into the hack sometime down the line, as well as expectations of what to deliver in the future:
Eszett's fidgety little idle animation.
Modest as-is, but eventually she'll be going into secondary idle animations when left alone for too long.
These will even be area-dependent, allowing for Eszett's idling to change with her environment.
Eszett rushing at full speed towards someone that's two seconds from getting decked.
The belt-thing on her hat will change a few times because I'm undecided on the color. I won't mind your thoughts on that.
Eszett defying, and later obedient to, gravity.
Eszett attacking, and later falling victim to, a ceiling
Eszett landing in different contexts, including jumping around and having a great time in a tiny corridor.
Eszett finding something she stowed away in her bag.
Eszett carrying precious cargo. This is in her cape form for important science reasons.
Eszett hurling whatever she's carrying for a grand ol time
Eszett frisbeeing whatever she's carrying because she can
Eszett battling her inner demons on which way she should face.
Eszett looking upward at something real interesting.
Eszett also looking up, but differently. The up button makes you look up, but it's also something like an investigation button to interact with background elements, so I made two different versions.
Way more animations are still to be made, but hopefully a whole bunch can get completed and inserted into the game proper by next C3!
Other Submissions of mine!
So, just a small sample of what will be going into the hack sometime down the line, as well as expectations of what to deliver in the future:
Eszett's fidgety little idle animation.
Modest as-is, but eventually she'll be going into secondary idle animations when left alone for too long.
These will even be area-dependent, allowing for Eszett's idling to change with her environment.
Eszett rushing at full speed towards someone that's two seconds from getting decked.
The belt-thing on her hat will change a few times because I'm undecided on the color. I won't mind your thoughts on that.
Eszett defying, and later obedient to, gravity.
Eszett attacking, and later falling victim to, a ceiling
Eszett landing in different contexts, including jumping around and having a great time in a tiny corridor.
Eszett finding something she stowed away in her bag.
Eszett carrying precious cargo. This is in her cape form for important science reasons.
Eszett hurling whatever she's carrying for a grand ol time
Eszett frisbeeing whatever she's carrying because she can
Eszett battling her inner demons on which way she should face.
Eszett looking upward at something real interesting.
Eszett also looking up, but differently. The up button makes you look up, but it's also something like an investigation button to interact with background elements, so I made two different versions.
Way more animations are still to be made, but hopefully a whole bunch can get completed and inserted into the game proper by next C3!
Other Submissions of mine!