BLDC's submission period is over now and I want to hear from all of you what you thought of the contest and what we can do better for next time. It was the first time we've hosted a contest of this kind so I know it was rough in places. Please feel free to tell me your honest opinions about the contest format, the resources we included, what resources we should have included that we didn't have in the base rom this time, or anything else relevant to the contest.
I've already been taking personal notes about the contest, so let me address some common feedback I've already heard.
-We will set up all custom foregrounds next time, and not just the backgrounds. This will probably be achieved by setting them all to use Map16 pages up to 0xF and then restricting that space for editing by participants
-We'll try and get the files needed for the Custom Collection of Sprites window to work properly included by default
-We need to add a generic shooter/spawner of some kind so people don't have to use hacky setups with the powerup spawner.
-Sideways/Reverse Thwomps, Venus/Sideways Piranhas were accidentally left out
-We're going to attempt a custom status bar of some type that would be more compatible with all the stuff we have going on, without needing to rely on Layer 3 to Subscreen.
-Making sure all the sprites we're including are properly SA-1 compatible
-Allot much more time to base rom testing, so we can better test how everything works together.
I value your opinions, so please share them with me. I want to make this contest be something we do again in the future, and I want it to be bigger and even better.
I've already been taking personal notes about the contest, so let me address some common feedback I've already heard.
-We will set up all custom foregrounds next time, and not just the backgrounds. This will probably be achieved by setting them all to use Map16 pages up to 0xF and then restricting that space for editing by participants
-We'll try and get the files needed for the Custom Collection of Sprites window to work properly included by default
-We need to add a generic shooter/spawner of some kind so people don't have to use hacky setups with the powerup spawner.
-Sideways/Reverse Thwomps, Venus/Sideways Piranhas were accidentally left out
-We're going to attempt a custom status bar of some type that would be more compatible with all the stuff we have going on, without needing to rely on Layer 3 to Subscreen.
-Making sure all the sprites we're including are properly SA-1 compatible
-Allot much more time to base rom testing, so we can better test how everything works together.
I value your opinions, so please share them with me. I want to make this contest be something we do again in the future, and I want it to be bigger and even better.