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New SMB3 hack

I've been working on this for a few weeks now, and it's still holding my attention. So I figure its safe to post about this.
I've been beta testing a new level editor call SMB3 Foundry, it's intended for replacing SMB3 Workshop, which I never cared for and probably the main reason for not hacking smb3 so far.
So I figured I'll kill two birds with one stone and test the software to the best of my ability and make a hack.Here are some early shots.



The hack looks cool... I'd love to see screenshots of the program your using! I would make palette editors for the SNES and the Sega Master System/Game Gear. Because the only one for SNES sucks and the latter doesn't exist! So I'm glad that you have the capability of making editing software. BTW what programming language are you using anyway?
Heh, you're kind of burying the lead there by saying "ya know, i'm making a level editor for the program and all but here's a hack I'm working on guys!". I'd certainly love to learn more about this editor at some point - or is there already a thread or someplace you posted more about that as well?

*ahem* - anyways:

The screenshots are all right. I'm interested in the fact that both the fortress and the final castle are placed right at the end of the overworld, effectively making the fortress optional. Curious to see where that's going.

As for the level screens .. they're okay, if their purpose is to show off the capabilities of the level editor. Otherwise they're kind of bland. Not that I think the levels are bad or anything, but maybe you just didn't choose terrific spots to take the screenshots as they really don't show off much. They're a bit too flat as well.


I look forward to seeing how this progresses.
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@Yak Whoa, I'm not making the editor. I'm just testing it. I should have been more specific :) It's made by a user named Michael. Look up smb3 foundry for more information on it. I do know he is programming it in Python 3.6 or something.
@KTB like I said to yak I should have been more specific, I'm only testing the editor, the developer has GitHub and the editor is under the release tab. He is in a smb3 discord, I'm sure he would love to have more beta testers.

I'd have agree the level is bit bland, and I'm really horrible about screenshots. I always end up taking them in a quiet place of the level. I did try to keep the fortress optional, I plan on leaving the whistle out of the game, so there will be more options levels along the way. The over world was done with a diff editor. However I think the developer would add support if more interest was shown.

Again as far as I know I'm the only tester, I'm sure he would love more testing help. He is a programmer, not a rom hacker so he wants all the input he can get.
Here we have the untested world 2 map.

and a few misc levels, including 1-4 1-dungeon and 2-1.


Regarding the overworld: Heh, whatever's in that toad house must be pretty awesome considering that you have to get through the rock, the tree, and an optional pyramid level to get to it. Once again it's a very interesting OW design that's got my attention. I think the locked door seems a bit pointless though if you put it right after the fortress, since the point of that obstacle to begin with is to provide a shortcut to the player if they get a game over.


As for the level screenshots: They look pretty nice, especially the desert level, but with the first two I can't shake the feeling that they look like blatant edits of their original levels. Maybe I'll think otherwise when I'm actually playing it, but I'm noticing a lot of repeated themes/designs taken right from 1-4 and the fortress. Does the editor allow for changing much more in the level?
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Yeah it does allow quite alot, I need to work on my level design. I'm just trying to start slow, smb3 is alot easier to break a rom, then smw.

Lol yeah your right about lock, I never thought. The tree I believe you can travel through. Maybe I'll switch the lock and rock positions.
Your also right about the mushroom, currently it's a leaf as the biggest prize, perhaps it should be something more valuable to use on a later map.
Looks good, would like to go into the smb 3 hacking because I think there are not so many smb 3 hacks and it's looks funny
It is fun, it's alot more restrictive than we are used too, but I think someday that will change.
The eye candy looks pretty cool, I gotta keep an eye out for this hack, smooth job on the level editing.