Well, only counting ones I've played enough to have a good idea of...
Zelda and Metroid in general. I'm putting these two together because the things I don't like about them are pretty much the same despite one being a top-down or 3D game and the other being a sidescroller (or 3D game, not that I've ever played a 3D Metroid). I don't enjoy not being able to find my way around, nor the excessive backtracking (I think some of the games have teleports, but none that I've played), nor the passages and items hidden in random walls that look identical to the rest of the level. I generally enjoy them during the parts when I actually know what I'm doing, but that's generally a minority of the time.
Shantae. Basically, take Metroid, make the backtracking even more boring, and add a hefty amount of unhealthy obsession with women's breasts, and you have Shantae. I don't take well to Metroidvanias in general (I think Mega Man ZX and its sequel were the only ones I've played and liked), but making one with character designs taken straight from some thirsty boy's DeviantArt page just makes them that much worse.
Sonic the Hedgehog in general. I've never cared for the speed-based style of platforming; I've always much preferred the more calculated kind that you find in things like Mega Man and Donkey Kong. Also, for the games focusing primarily on speed and having an engine ostensibly designed to reflect that fact, I've found that most Sonic levels I've played don't actually
let you just barrel through; usually, that's a good way to just crash straight into hazards and lose all your rings.
Banjo-Kazooie. I don't like collectathons either. I don't like
most open-world 3D games, actually; Super Mario Odyssey seems decent, and I played Spyro as a kid (whether I'd have the patience for it now, I don't know), but again, I don't like wandering around trying to find where to go while replaying the same levels and sections of levels repeatedly, and I
really don't like looking all over for a bunch of collectibles while doiing so. (I spend enough time looking for crap in real life....)
Most 3D Mario games. I've played Super Mario 64 and didn't like it (see my above comment re: Banjo-Kazooie for the basic idea why), I haven't played Super Mario Sunshine but am worried about it having the same problems as 64 with the addition of really jerkish collectibles, I liked Super Mario 3D Land and liked Super Mario 3D World even better, I thought Super Mario Galaxy was
okay but couldn't stand the Nunchuck controls, I haven't played Super Mario Galaxy 2 but expect it to be like the first, and the jury's still out on Super Mario Odyssey for sure, but it actually seems all right so far.
Classic Final Fantasy, from what I've played, which is mostly 6 with a tiny bit of 3 and 5. I usually hate random encounters and ATB systems, and those have both, except in some of the later games (maybe I'd like Final Fantasy 10 more?). I did like Bravely Default, though; the battle system was much better (it had its problems sometimes, but it beat the heck out of ATB), the encounter rate was adjustable, and I ended up really wishiing that classic Final Fantasy had been more like it. I've also been enjoying Octopath Traveler, though it doesn't have an adjustable encounter rate and has some
nasty bosses.
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I'm working on a hack! Check it out
here. Progress: 64/95 levels.