Language…
14 users online: 35TCB77, Buflen, crm0622, crocodileman94, fanfan21, Green Jerry, Hayashi Neru, Josuke Yoshikage, KoJi, Maw, Metakabe, Neuromancer, signature_steve, toady - Guests: 244 - Bots: 349
Users: 64,795 (2,377 active)
Latest user: mathew

Is there a way to tell if a hack will run on real hardware?

I don't see any descriptions on the hack pages as to whether they were meant for an emulator or can run on a flashcart

I'm looking for some super beginner kaizo hacks that can run on a real snes
We strive for console accuracy so good chance most hacks will work on a flashcart.
As far as I know, there is no way to know other than just downloading it and trying. Some autors might put something regarding the compatibility in the description, so you might also want to look at that.
In general, any hack which uses the tag "fixme" or have a fixme-warning in the description shouldn't be played. Most of the time, it's because older addmusics didn't take account for (and also because the most commonly used emulators, ZSNES and SNES9x, have or used to have an inaccurate SPC700 emulation which had a practically infinite echo buffer) so this issue should exclusively apply to older hacks. Most Kaizo hacks, especially the easier ones, were created in a period where we take care of console compatibility so music crashes should rarely be an issue.
I think most old SMW hacks made before 2014 (that were done in old versions of the addmusic tool & not with AddMusicK) will definitely not run on real snes hardware [and certain newer versions of bsnes & snes9x]
i don't think so...
~Mod edit just removed the image because you moved it to your sig~